#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = 1; # # do # { # // Always true. # if(a >= _int_0) # { # break; # } # # // Never executed as the break above is always hit. # if (true) # { # discard; # } # # a++; # } # while(a != 1); # # // Always true. # if(a == 1) # { # _GLF_color = vec4(1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 62 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %45 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %18 "buf0" OpMemberName %18 0 "_GLF_uniform_int_values" OpName %20 "" OpName %45 "_GLF_color" OpDecorate %17 ArrayStride 16 OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %45 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %15 = OpTypeInt 32 0 %16 = OpConstant %15 2 %17 = OpTypeArray %6 %16 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpConstant %6 0 %22 = OpTypePointer Uniform %6 %25 = OpTypeBool %30 = OpConstantTrue %25 %42 = OpTypeFloat 32 %43 = OpTypeVector %42 4 %44 = OpTypePointer Output %43 %45 = OpVariable %44 Output %46 = OpConstant %42 1 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %11 %11 = OpLabel %14 = OpLoad %6 %8 %23 = OpAccessChain %22 %20 %21 %21 %24 = OpLoad %6 %23 %26 = OpSGreaterThanEqual %25 %14 %24 OpSelectionMerge %28 None OpBranchConditional %26 %27 %28 %27 = OpLabel OpBranch %12 %28 = OpLabel OpSelectionMerge %32 None OpBranchConditional %30 %31 %32 %31 = OpLabel OpKill %32 = OpLabel %34 = OpLoad %6 %8 %35 = OpIAdd %6 %34 %9 OpStore %8 %35 OpBranch %13 %13 = OpLabel %36 = OpLoad %6 %8 %37 = OpINotEqual %25 %36 %9 OpBranchConditional %37 %10 %12 %12 = OpLabel %38 = OpLoad %6 %8 %39 = OpIEqual %25 %38 %9 OpSelectionMerge %41 None OpBranchConditional %39 %40 %57 %40 = OpLabel %47 = OpAccessChain %22 %20 %21 %21 %48 = OpLoad %6 %47 %49 = OpConvertSToF %42 %48 %50 = OpAccessChain %22 %20 %21 %21 %51 = OpLoad %6 %50 %52 = OpConvertSToF %42 %51 %53 = OpAccessChain %22 %20 %21 %9 %54 = OpLoad %6 %53 %55 = OpConvertSToF %42 %54 %56 = OpCompositeConstruct %43 %46 %49 %52 %55 OpStore %45 %56 OpBranch %41 %57 = OpLabel %58 = OpAccessChain %22 %20 %21 %21 %59 = OpLoad %6 %58 %60 = OpConvertSToF %42 %59 %61 = OpCompositeConstruct %43 %60 %60 %60 %60 OpStore %45 %61 OpBranch %41 %41 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255