1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific inst combine and or xor code path 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '-O' 26# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a 27 28 29 30SHADER vertex variant_vertex_shader PASSTHROUGH 31 32# variant_fragment_shader is derived from the following GLSL: 33# #version 310 es 34# #define _int_1 _GLF_uniform_int_values[0] 35# #define _int_0 _GLF_uniform_int_values[1] 36# #define _float_0_0 _GLF_uniform_float_values[0] 37# #define _float_1_0 _GLF_uniform_float_values[1] 38# 39# precision highp int; 40# 41# precision highp float; 42# 43# // Contents of _GLF_uniform_float_values: [0.0, 1.0] 44# layout(set = 0, binding = 0) uniform buf0 45# { 46# float _GLF_uniform_float_values[2]; 47# }; 48# 49# // Contents of _GLF_uniform_int_values: [1, 0] 50# layout(set = 0, binding = 1) uniform buf1 51# { 52# int _GLF_uniform_int_values[2]; 53# }; 54# 55# layout(location = 0) out vec4 _GLF_color; 56# 57# void main() 58# { 59# _GLF_color = vec4(_float_1_0); 60# 61# // Always true. 62# if (gl_FragCoord.y >= _float_0_0) 63# { 64# switch (_int_0) 65# { 66# case 16: 67# case 0: 68# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 69# } 70# } 71# 72# // Always false. 73# if (_int_0 == _int_1) 74# { 75# _GLF_color = vec4(_float_0_0); 76# } 77# } 78SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 79; SPIR-V 80; Version: 1.0 81; Generator: Khronos Glslang Reference Front End; 10 82; Bound: 68 83; Schema: 0 84 OpCapability Shader 85 %1 = OpExtInstImport "GLSL.std.450" 86 OpMemoryModel Logical GLSL450 87 OpEntryPoint Fragment %4 "main" %9 %24 88 OpExecutionMode %4 OriginUpperLeft 89 OpSource ESSL 310 90 OpName %4 "main" 91 OpName %9 "_GLF_color" 92 OpName %13 "buf0" 93 OpMemberName %13 0 "_GLF_uniform_float_values" 94 OpName %15 "" 95 OpName %24 "gl_FragCoord" 96 OpName %36 "buf1" 97 OpMemberName %36 0 "_GLF_uniform_int_values" 98 OpName %38 "" 99 OpDecorate %9 Location 0 100 OpDecorate %12 ArrayStride 16 101 OpMemberDecorate %13 0 Offset 0 102 OpDecorate %13 Block 103 OpDecorate %15 DescriptorSet 0 104 OpDecorate %15 Binding 0 105 OpDecorate %24 BuiltIn FragCoord 106 OpDecorate %35 ArrayStride 16 107 OpMemberDecorate %36 0 Offset 0 108 OpDecorate %36 Block 109 OpDecorate %38 DescriptorSet 0 110 OpDecorate %38 Binding 1 111 %2 = OpTypeVoid 112 %3 = OpTypeFunction %2 113 %6 = OpTypeFloat 32 114 %7 = OpTypeVector %6 4 115 %8 = OpTypePointer Output %7 116 %9 = OpVariable %8 Output 117 %10 = OpTypeInt 32 0 118 %11 = OpConstant %10 2 119 %12 = OpTypeArray %6 %11 120 %13 = OpTypeStruct %12 121 %14 = OpTypePointer Uniform %13 122 %15 = OpVariable %14 Uniform 123 %16 = OpTypeInt 32 1 124 %17 = OpConstant %16 0 125 %18 = OpConstant %16 1 126 %19 = OpTypePointer Uniform %6 127 %23 = OpTypePointer Input %7 128 %24 = OpVariable %23 Input 129 %25 = OpConstant %10 1 130 %26 = OpTypePointer Input %6 131 %31 = OpTypeBool 132 %35 = OpTypeArray %16 %11 133 %36 = OpTypeStruct %35 134 %37 = OpTypePointer Uniform %36 135 %38 = OpVariable %37 Uniform 136 %39 = OpTypePointer Uniform %16 137 %4 = OpFunction %2 None %3 138 %5 = OpLabel 139 %20 = OpAccessChain %19 %15 %17 %18 140 %21 = OpLoad %6 %20 141 %22 = OpCompositeConstruct %7 %21 %21 %21 %21 142 OpStore %9 %22 143 %27 = OpAccessChain %26 %24 %25 144 %28 = OpLoad %6 %27 145 %29 = OpAccessChain %19 %15 %17 %17 146 %30 = OpLoad %6 %29 147 %32 = OpFOrdGreaterThanEqual %31 %28 %30 148 OpSelectionMerge %34 None 149 OpBranchConditional %32 %33 %34 150 %33 = OpLabel 151 %40 = OpAccessChain %39 %38 %17 %18 152 %41 = OpLoad %16 %40 153 OpSelectionMerge %43 None 154 OpSwitch %41 %43 16 %42 0 %42 155 %42 = OpLabel 156 %44 = OpAccessChain %39 %38 %17 %17 157 %45 = OpLoad %16 %44 158 %46 = OpConvertSToF %6 %45 159 %49 = OpConvertSToF %6 %41 160 %56 = OpCompositeConstruct %7 %46 %49 %49 %46 161 OpStore %9 %56 162 OpBranch %43 163 %43 = OpLabel 164 OpBranch %34 165 %34 = OpLabel 166 %58 = OpAccessChain %39 %38 %17 %18 167 %59 = OpLoad %16 %58 168 %60 = OpAccessChain %39 %38 %17 %17 169 %61 = OpLoad %16 %60 170 %62 = OpIEqual %31 %59 %61 171 OpSelectionMerge %64 None 172 OpBranchConditional %62 %63 %64 173 %63 = OpLabel 174 %67 = OpCompositeConstruct %7 %30 %30 %30 %30 175 OpStore %9 %67 176 OpBranch %64 177 %64 = OpLabel 178 OpReturn 179 OpFunctionEnd 180END 181 182# uniforms for variant 183 184# _GLF_uniform_int_values 185BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 186 1 0 187END 188# _GLF_uniform_float_values 189BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 190 0.0 1.0 191END 192 193BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 194 195PIPELINE graphics variant_pipeline 196 ATTACH variant_vertex_shader 197 ATTACH variant_fragment_shader 198 FRAMEBUFFER_SIZE 256 256 199 BIND BUFFER variant_framebuffer AS color LOCATION 0 200 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 201 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 202END 203CLEAR_COLOR variant_pipeline 0 0 0 255 204 205CLEAR variant_pipeline 206RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 207 208EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 209