1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# 31# precision highp float; 32# precision highp int; 33# 34# // Contents of _GLF_uniform_int_values: [0, 1] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# const int _GLF_global_loop_bound = 100; 41# int _GLF_global_loop_count = 0; 42# 43# // Contents of resolution: [0.2501191, 0.1597625] 44# layout(set = 0, binding = 1) uniform buf1 45# { 46# vec2 resolution; 47# }; 48# 49# layout(location = 0) out vec4 _GLF_color; 50# 51# vec4 func(ivec2 v) 52# { 53# // Iterated once. 54# while(_GLF_global_loop_count < _GLF_global_loop_bound) 55# { 56# _GLF_global_loop_count ++; 57# 58# // Always true. 59# if(v.x < _int_1) 60# { 61# return vec4(_int_1, _int_0, _int_0, _int_1); 62# } 63# } 64# 65# // Never executed. 66# return vec4(_int_0); 67# } 68# 69# void main() 70# { 71# // The x component of the ivec is zero because 0 / N is always zero. 72# _GLF_color = func((ivec2(vec2(0, _int_1) / resolution))); 73# } 74SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 75; SPIR-V 76; Version: 1.0 77; Generator: Khronos Glslang Reference Front End; 10 78; Bound: 84 79; Schema: 0 80 OpCapability Shader 81 %1 = OpExtInstImport "GLSL.std.450" 82 OpMemoryModel Logical GLSL450 83 OpEntryPoint Fragment %4 "main" %67 84 OpExecutionMode %4 OriginUpperLeft 85 OpSource ESSL 320 86 OpName %4 "main" 87 OpName %13 "func(vi2;" 88 OpName %12 "v" 89 OpName %16 "_GLF_global_loop_count" 90 OpName %37 "buf0" 91 OpMemberName %37 0 "_GLF_uniform_int_values" 92 OpName %39 "" 93 OpName %67 "_GLF_color" 94 OpName %74 "buf1" 95 OpMemberName %74 0 "resolution" 96 OpName %76 "" 97 OpName %82 "param" 98 OpDecorate %36 ArrayStride 16 99 OpMemberDecorate %37 0 Offset 0 100 OpDecorate %37 Block 101 OpDecorate %39 DescriptorSet 0 102 OpDecorate %39 Binding 0 103 OpDecorate %67 Location 0 104 OpMemberDecorate %74 0 Offset 0 105 OpDecorate %74 Block 106 OpDecorate %76 DescriptorSet 0 107 OpDecorate %76 Binding 1 108 %2 = OpTypeVoid 109 %3 = OpTypeFunction %2 110 %6 = OpTypeInt 32 1 111 %7 = OpTypeVector %6 2 112 %8 = OpTypePointer Function %7 113 %9 = OpTypeFloat 32 114 %10 = OpTypeVector %9 4 115 %11 = OpTypeFunction %10 %8 116 %15 = OpTypePointer Private %6 117 %16 = OpVariable %15 Private 118 %17 = OpConstant %6 0 119 %24 = OpConstant %6 100 120 %25 = OpTypeBool 121 %28 = OpConstant %6 1 122 %30 = OpTypeInt 32 0 123 %31 = OpConstant %30 0 124 %32 = OpTypePointer Function %6 125 %35 = OpConstant %30 2 126 %36 = OpTypeArray %6 %35 127 %37 = OpTypeStruct %36 128 %38 = OpTypePointer Uniform %37 129 %39 = OpVariable %38 Uniform 130 %40 = OpTypePointer Uniform %6 131 %66 = OpTypePointer Output %10 132 %67 = OpVariable %66 Output 133 %68 = OpConstant %9 0 134 %72 = OpTypeVector %9 2 135 %74 = OpTypeStruct %72 136 %75 = OpTypePointer Uniform %74 137 %76 = OpVariable %75 Uniform 138 %77 = OpTypePointer Uniform %72 139 %4 = OpFunction %2 None %3 140 %5 = OpLabel 141 %82 = OpVariable %8 Function 142 OpStore %16 %17 143 %69 = OpAccessChain %40 %39 %17 %28 144 %70 = OpLoad %6 %69 145 %71 = OpConvertSToF %9 %70 146 %73 = OpCompositeConstruct %72 %68 %71 147 %78 = OpAccessChain %77 %76 %17 148 %79 = OpLoad %72 %78 149 %80 = OpFDiv %72 %73 %79 150 %81 = OpConvertFToS %7 %80 151 OpStore %82 %81 152 %83 = OpFunctionCall %10 %13 %82 153 OpStore %67 %83 154 OpReturn 155 OpFunctionEnd 156 %13 = OpFunction %10 None %11 157 %12 = OpFunctionParameter %8 158 %14 = OpLabel 159 OpBranch %18 160 %18 = OpLabel 161 OpLoopMerge %20 %21 None 162 OpBranch %22 163 %22 = OpLabel 164 %23 = OpLoad %6 %16 165 %26 = OpSLessThan %25 %23 %24 166 OpBranchConditional %26 %19 %20 167 %19 = OpLabel 168 %27 = OpLoad %6 %16 169 %29 = OpIAdd %6 %27 %28 170 OpStore %16 %29 171 %33 = OpAccessChain %32 %12 %31 172 %34 = OpLoad %6 %33 173 %41 = OpAccessChain %40 %39 %17 %28 174 %42 = OpLoad %6 %41 175 %43 = OpSLessThan %25 %34 %42 176 OpSelectionMerge %45 None 177 OpBranchConditional %43 %44 %45 178 %44 = OpLabel 179 %46 = OpAccessChain %40 %39 %17 %28 180 %47 = OpLoad %6 %46 181 %48 = OpConvertSToF %9 %47 182 %49 = OpAccessChain %40 %39 %17 %17 183 %50 = OpLoad %6 %49 184 %51 = OpConvertSToF %9 %50 185 %52 = OpAccessChain %40 %39 %17 %17 186 %53 = OpLoad %6 %52 187 %54 = OpConvertSToF %9 %53 188 %55 = OpAccessChain %40 %39 %17 %28 189 %56 = OpLoad %6 %55 190 %57 = OpConvertSToF %9 %56 191 %58 = OpCompositeConstruct %10 %48 %51 %54 %57 192 OpReturnValue %58 193 %45 = OpLabel 194 OpBranch %21 195 %21 = OpLabel 196 OpBranch %18 197 %20 = OpLabel 198 %60 = OpAccessChain %40 %39 %17 %17 199 %61 = OpLoad %6 %60 200 %62 = OpConvertSToF %9 %61 201 %63 = OpCompositeConstruct %10 %62 %62 %62 %62 202 OpReturnValue %63 203 OpFunctionEnd 204END 205 206# uniforms for variant 207 208# resolution 209BUFFER variant_resolution DATA_TYPE vec2<float> STD140 DATA 210 0.2501191 0.1597625 211END 212# _GLF_uniform_int_values 213BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 214 0 1 215END 216 217BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 218 219PIPELINE graphics variant_pipeline 220 ATTACH variant_vertex_shader 221 ATTACH variant_fragment_shader 222 FRAMEBUFFER_SIZE 32 32 223 BIND BUFFER variant_framebuffer AS color LOCATION 0 224 BIND BUFFER variant_resolution AS uniform DESCRIPTOR_SET 0 BINDING 1 225 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 226END 227CLEAR_COLOR variant_pipeline 0 0 0 255 228 229CLEAR variant_pipeline 230RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 231 232EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 233