1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_5_0 _GLF_uniform_float_values[0] 31# #define _float_10_0 _GLF_uniform_float_values[1] 32# 33# precision highp float; 34# precision highp int; 35# 36# // Contents of _GLF_uniform_float_values: [5.0, 10.0] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# float _GLF_uniform_float_values[2]; 40# }; 41# 42# // Contents of _GLF_uniform_int_values: [1, 0] 43# layout(set = 0, binding = 1) uniform buf1 44# { 45# int _GLF_uniform_int_values[2]; 46# }; 47# 48# layout(location = 0) out vec4 _GLF_color; 49# 50# void main() 51# { 52# // a becomes one. 53# int a = gl_FragCoord.x > _float_5_0 ? 1 : 1; 54# // b becomes one. 55# int b = gl_FragCoord.x > _float_10_0 ? max(1, a) : _int_1; 56# 57# // Always true. 58# if(b == 1) 59# { 60# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 61# } 62# else 63# { 64# _GLF_color = vec4(_int_0); 65# } 66# } 67SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 68; SPIR-V 69; Version: 1.0 70; Generator: Khronos Glslang Reference Front End; 10 71; Bound: 75 72; Schema: 0 73 OpCapability Shader 74 %1 = OpExtInstImport "GLSL.std.450" 75 OpMemoryModel Logical GLSL450 76 OpEntryPoint Fragment %4 "main" %12 %56 77 OpExecutionMode %4 OriginUpperLeft 78 OpSource ESSL 320 79 OpName %4 "main" 80 OpName %8 "a" 81 OpName %12 "gl_FragCoord" 82 OpName %20 "buf0" 83 OpMemberName %20 0 "_GLF_uniform_float_values" 84 OpName %22 "" 85 OpName %31 "b" 86 OpName %44 "buf1" 87 OpMemberName %44 0 "_GLF_uniform_int_values" 88 OpName %46 "" 89 OpName %56 "_GLF_color" 90 OpDecorate %12 BuiltIn FragCoord 91 OpDecorate %19 ArrayStride 16 92 OpMemberDecorate %20 0 Offset 0 93 OpDecorate %20 Block 94 OpDecorate %22 DescriptorSet 0 95 OpDecorate %22 Binding 0 96 OpDecorate %43 ArrayStride 16 97 OpMemberDecorate %44 0 Offset 0 98 OpDecorate %44 Block 99 OpDecorate %46 DescriptorSet 0 100 OpDecorate %46 Binding 1 101 OpDecorate %56 Location 0 102 %2 = OpTypeVoid 103 %3 = OpTypeFunction %2 104 %6 = OpTypeInt 32 1 105 %7 = OpTypePointer Function %6 106 %9 = OpTypeFloat 32 107 %10 = OpTypeVector %9 4 108 %11 = OpTypePointer Input %10 109 %12 = OpVariable %11 Input 110 %13 = OpTypeInt 32 0 111 %14 = OpConstant %13 0 112 %15 = OpTypePointer Input %9 113 %18 = OpConstant %13 2 114 %19 = OpTypeArray %9 %18 115 %20 = OpTypeStruct %19 116 %21 = OpTypePointer Uniform %20 117 %22 = OpVariable %21 Uniform 118 %23 = OpConstant %6 0 119 %24 = OpTypePointer Uniform %9 120 %27 = OpTypeBool 121 %29 = OpConstant %6 1 122 %43 = OpTypeArray %6 %18 123 %44 = OpTypeStruct %43 124 %45 = OpTypePointer Uniform %44 125 %46 = OpVariable %45 Uniform 126 %47 = OpTypePointer Uniform %6 127 %55 = OpTypePointer Output %10 128 %56 = OpVariable %55 Output 129 %4 = OpFunction %2 None %3 130 %5 = OpLabel 131 %8 = OpVariable %7 Function 132 %31 = OpVariable %7 Function 133 %37 = OpVariable %7 Function 134 %16 = OpAccessChain %15 %12 %14 135 %17 = OpLoad %9 %16 136 %25 = OpAccessChain %24 %22 %23 %23 137 %26 = OpLoad %9 %25 138 %28 = OpFOrdGreaterThan %27 %17 %26 139 %30 = OpSelect %6 %28 %29 %29 140 OpStore %8 %30 141 %32 = OpAccessChain %15 %12 %14 142 %33 = OpLoad %9 %32 143 %34 = OpAccessChain %24 %22 %23 %29 144 %35 = OpLoad %9 %34 145 %36 = OpFOrdGreaterThan %27 %33 %35 146 OpSelectionMerge %39 None 147 OpBranchConditional %36 %38 %42 148 %38 = OpLabel 149 %40 = OpLoad %6 %8 150 %41 = OpExtInst %6 %1 SMax %29 %40 151 OpStore %37 %41 152 OpBranch %39 153 %42 = OpLabel 154 %48 = OpAccessChain %47 %46 %23 %23 155 %49 = OpLoad %6 %48 156 OpStore %37 %49 157 OpBranch %39 158 %39 = OpLabel 159 %50 = OpLoad %6 %37 160 OpStore %31 %50 161 %51 = OpLoad %6 %31 162 %52 = OpIEqual %27 %51 %29 163 OpSelectionMerge %54 None 164 OpBranchConditional %52 %53 %70 165 %53 = OpLabel 166 %57 = OpAccessChain %47 %46 %23 %23 167 %58 = OpLoad %6 %57 168 %59 = OpConvertSToF %9 %58 169 %60 = OpAccessChain %47 %46 %23 %29 170 %61 = OpLoad %6 %60 171 %62 = OpConvertSToF %9 %61 172 %63 = OpAccessChain %47 %46 %23 %29 173 %64 = OpLoad %6 %63 174 %65 = OpConvertSToF %9 %64 175 %66 = OpAccessChain %47 %46 %23 %23 176 %67 = OpLoad %6 %66 177 %68 = OpConvertSToF %9 %67 178 %69 = OpCompositeConstruct %10 %59 %62 %65 %68 179 OpStore %56 %69 180 OpBranch %54 181 %70 = OpLabel 182 %71 = OpAccessChain %47 %46 %23 %29 183 %72 = OpLoad %6 %71 184 %73 = OpConvertSToF %9 %72 185 %74 = OpCompositeConstruct %10 %73 %73 %73 %73 186 OpStore %56 %74 187 OpBranch %54 188 %54 = OpLabel 189 OpReturn 190 OpFunctionEnd 191END 192 193# uniforms for variant 194 195# _GLF_uniform_int_values 196BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 197 1 0 198END 199# _GLF_uniform_float_values 200BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 201 5.0 10.0 202END 203 204BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 205 206PIPELINE graphics variant_pipeline 207 ATTACH variant_vertex_shader 208 ATTACH variant_fragment_shader 209 FRAMEBUFFER_SIZE 32 32 210 BIND BUFFER variant_framebuffer AS color LOCATION 0 211 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 212 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 213END 214CLEAR_COLOR variant_pipeline 0 0 0 255 215 216CLEAR variant_pipeline 217RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 218 219EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 220