1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# int i = 5; 35# 36# while(i >= 0) 37# { 38# i -= 3; 39# i++; 40# } 41# 42# // If condition is always true. 43# if (i == -1) 44# _GLF_color = vec4(1, 0, 0, 1); 45# else 46# _GLF_color = vec4(0); 47# } 48SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 49; SPIR-V 50; Version: 1.0 51; Generator: Khronos Glslang Reference Front End; 8 52; Bound: 39 53; Schema: 0 54 OpCapability Shader 55 %1 = OpExtInstImport "GLSL.std.450" 56 OpMemoryModel Logical GLSL450 57 OpEntryPoint Fragment %4 "main" %33 58 OpExecutionMode %4 OriginUpperLeft 59 OpSource ESSL 310 60 OpName %4 "main" 61 OpName %8 "i" 62 OpName %33 "_GLF_color" 63 OpDecorate %8 RelaxedPrecision 64 OpDecorate %15 RelaxedPrecision 65 OpDecorate %20 RelaxedPrecision 66 OpDecorate %21 RelaxedPrecision 67 OpDecorate %22 RelaxedPrecision 68 OpDecorate %24 RelaxedPrecision 69 OpDecorate %25 RelaxedPrecision 70 OpDecorate %33 Location 0 71 %2 = OpTypeVoid 72 %3 = OpTypeFunction %2 73 %6 = OpTypeInt 32 1 74 %7 = OpTypePointer Function %6 75 %9 = OpConstant %6 5 76 %16 = OpConstant %6 0 77 %17 = OpTypeBool 78 %19 = OpConstant %6 3 79 %23 = OpConstant %6 1 80 %26 = OpConstant %6 -1 81 %30 = OpTypeFloat 32 82 %31 = OpTypeVector %30 4 83 %32 = OpTypePointer Output %31 84 %33 = OpVariable %32 Output 85 %34 = OpConstant %30 1 86 %35 = OpConstant %30 0 87 %36 = OpConstantComposite %31 %34 %35 %35 %34 88 %38 = OpConstantComposite %31 %35 %35 %35 %35 89 %4 = OpFunction %2 None %3 90 %5 = OpLabel 91 %8 = OpVariable %7 Function 92 OpStore %8 %9 93 OpBranch %10 94 %10 = OpLabel 95 OpLoopMerge %12 %13 None 96 OpBranch %14 97 %14 = OpLabel 98 %15 = OpLoad %6 %8 99 %18 = OpSGreaterThanEqual %17 %15 %16 100 OpBranchConditional %18 %11 %12 101 %11 = OpLabel 102 %20 = OpLoad %6 %8 103 %21 = OpISub %6 %20 %19 104 OpStore %8 %21 105 %22 = OpLoad %6 %8 106 %24 = OpIAdd %6 %22 %23 107 OpStore %8 %24 108 OpBranch %13 109 %13 = OpLabel 110 OpBranch %10 111 %12 = OpLabel 112 %25 = OpLoad %6 %8 113 %27 = OpIEqual %17 %25 %26 114 OpSelectionMerge %29 None 115 OpBranchConditional %27 %28 %37 116 %28 = OpLabel 117 OpStore %33 %36 118 OpBranch %29 119 %37 = OpLabel 120 OpStore %33 %38 121 OpBranch %29 122 %29 = OpLabel 123 OpReturn 124 OpFunctionEnd 125END 126 127 128BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 129 130PIPELINE graphics variant_pipeline 131 ATTACH variant_vertex_shader 132 ATTACH variant_fragment_shader 133 FRAMEBUFFER_SIZE 256 256 134 BIND BUFFER variant_framebuffer AS color LOCATION 0 135END 136CLEAR_COLOR variant_pipeline 0 0 0 255 137 138CLEAR variant_pipeline 139RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 140 141EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 142