1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# 33# layout(set = 0, binding = 0) uniform buf0 34# { 35# int one; 36# }; 37# 38# void main() 39# { 40# if (1 + (3 - one) == 3) 41# _GLF_color = vec4(1, 0, 0, 1); 42# else 43# _GLF_color = vec4(0); 44# } 45SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 46; SPIR-V 47; Version: 1.0 48; Generator: Khronos Glslang Reference Front End; 8 49; Bound: 31 50; Schema: 0 51 OpCapability Shader 52 %1 = OpExtInstImport "GLSL.std.450" 53 OpMemoryModel Logical GLSL450 54 OpEntryPoint Fragment %4 "main" %25 55 OpExecutionMode %4 OriginUpperLeft 56 OpSource ESSL 310 57 OpName %4 "main" 58 OpName %9 "buf0" 59 OpMemberName %9 0 "one" 60 OpName %11 "" 61 OpName %25 "_GLF_color" 62 OpMemberDecorate %9 0 Offset 0 63 OpDecorate %9 Block 64 OpDecorate %11 DescriptorSet 0 65 OpDecorate %11 Binding 0 66 OpDecorate %25 Location 0 67 %2 = OpTypeVoid 68 %3 = OpTypeFunction %2 69 %6 = OpTypeInt 32 1 70 %7 = OpConstant %6 1 71 %8 = OpConstant %6 3 72 %9 = OpTypeStruct %6 73 %10 = OpTypePointer Uniform %9 74 %11 = OpVariable %10 Uniform 75 %12 = OpConstant %6 0 76 %13 = OpTypePointer Uniform %6 77 %18 = OpTypeBool 78 %22 = OpTypeFloat 32 79 %23 = OpTypeVector %22 4 80 %24 = OpTypePointer Output %23 81 %25 = OpVariable %24 Output 82 %26 = OpConstant %22 1 83 %27 = OpConstant %22 0 84 %28 = OpConstantComposite %23 %26 %27 %27 %26 85 %30 = OpConstantComposite %23 %27 %27 %27 %27 86 %4 = OpFunction %2 None %3 87 %5 = OpLabel 88 %14 = OpAccessChain %13 %11 %12 89 %15 = OpLoad %6 %14 90 %16 = OpISub %6 %8 %15 91 %17 = OpIAdd %6 %7 %16 92 %19 = OpIEqual %18 %17 %8 93 OpSelectionMerge %21 None 94 OpBranchConditional %19 %20 %29 95 %20 = OpLabel 96 OpStore %25 %28 97 OpBranch %21 98 %29 = OpLabel 99 OpStore %25 %30 100 OpBranch %21 101 %21 = OpLabel 102 OpReturn 103 OpFunctionEnd 104END 105 106# uniforms for variant 107 108# one 109BUFFER variant_one DATA_TYPE int32 DATA 110 1 111END 112 113BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 114 115PIPELINE graphics variant_pipeline 116 ATTACH variant_vertex_shader 117 ATTACH variant_fragment_shader 118 FRAMEBUFFER_SIZE 256 256 119 BIND BUFFER variant_framebuffer AS color LOCATION 0 120 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 121END 122CLEAR_COLOR variant_pipeline 0 0 0 255 123 124CLEAR variant_pipeline 125RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 126 127EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 128