1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# int i = 3; 35# // If comparison is always true. 36# if((~i) == -4) 37# _GLF_color = vec4(1, 0, 0, 1); 38# else 39# _GLF_color = vec4(0, 0, 0, 0); 40# } 41SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 42; SPIR-V 43; Version: 1.0 44; Generator: Khronos Glslang Reference Front End; 8 45; Bound: 26 46; Schema: 0 47 OpCapability Shader 48 %1 = OpExtInstImport "GLSL.std.450" 49 OpMemoryModel Logical GLSL450 50 OpEntryPoint Fragment %4 "main" %20 51 OpExecutionMode %4 OriginUpperLeft 52 OpSource ESSL 310 53 OpName %4 "main" 54 OpName %8 "i" 55 OpName %20 "_GLF_color" 56 OpDecorate %8 RelaxedPrecision 57 OpDecorate %10 RelaxedPrecision 58 OpDecorate %11 RelaxedPrecision 59 OpDecorate %20 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeInt 32 1 63 %7 = OpTypePointer Function %6 64 %9 = OpConstant %6 3 65 %12 = OpConstant %6 -4 66 %13 = OpTypeBool 67 %17 = OpTypeFloat 32 68 %18 = OpTypeVector %17 4 69 %19 = OpTypePointer Output %18 70 %20 = OpVariable %19 Output 71 %21 = OpConstant %17 1 72 %22 = OpConstant %17 0 73 %23 = OpConstantComposite %18 %21 %22 %22 %21 74 %25 = OpConstantComposite %18 %22 %22 %22 %22 75 %4 = OpFunction %2 None %3 76 %5 = OpLabel 77 %8 = OpVariable %7 Function 78 OpStore %8 %9 79 %10 = OpLoad %6 %8 80 %11 = OpNot %6 %10 81 %14 = OpIEqual %13 %11 %12 82 OpSelectionMerge %16 None 83 OpBranchConditional %14 %15 %24 84 %15 = OpLabel 85 OpStore %20 %23 86 OpBranch %16 87 %24 = OpLabel 88 OpStore %20 %25 89 OpBranch %16 90 %16 = OpLabel 91 OpReturn 92 OpFunctionEnd 93END 94 95 96BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 97 98PIPELINE graphics variant_pipeline 99 ATTACH variant_vertex_shader 100 ATTACH variant_fragment_shader 101 FRAMEBUFFER_SIZE 256 256 102 BIND BUFFER variant_framebuffer AS color LOCATION 0 103END 104CLEAR_COLOR variant_pipeline 0 0 0 255 105 106CLEAR variant_pipeline 107RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 108 109EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 110