1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# precision highp int; 31# 32# layout(location = 0) out vec4 _GLF_color; 33# 34# void main() 35# { 36# bool a = false; 37# 38# // If condition is always false. 39# if(true && a) 40# _GLF_color = vec4(0); 41# else 42# _GLF_color = vec4(1, 0, 0, 1); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 24 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %18 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %8 "a" 58 OpName %18 "_GLF_color" 59 OpDecorate %18 Location 0 60 %2 = OpTypeVoid 61 %3 = OpTypeFunction %2 62 %6 = OpTypeBool 63 %7 = OpTypePointer Function %6 64 %9 = OpConstantFalse %6 65 %10 = OpConstantTrue %6 66 %15 = OpTypeFloat 32 67 %16 = OpTypeVector %15 4 68 %17 = OpTypePointer Output %16 69 %18 = OpVariable %17 Output 70 %19 = OpConstant %15 0 71 %20 = OpConstantComposite %16 %19 %19 %19 %19 72 %22 = OpConstant %15 1 73 %23 = OpConstantComposite %16 %22 %19 %19 %22 74 %4 = OpFunction %2 None %3 75 %5 = OpLabel 76 %8 = OpVariable %7 Function 77 OpStore %8 %9 78 %11 = OpLoad %6 %8 79 %12 = OpLogicalAnd %6 %10 %11 80 OpSelectionMerge %14 None 81 OpBranchConditional %12 %13 %21 82 %13 = OpLabel 83 OpStore %18 %20 84 OpBranch %14 85 %21 = OpLabel 86 OpStore %18 %23 87 OpBranch %14 88 %14 = OpLabel 89 OpReturn 90 OpFunctionEnd 91END 92 93 94BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 95 96PIPELINE graphics variant_pipeline 97 ATTACH variant_vertex_shader 98 ATTACH variant_fragment_shader 99 FRAMEBUFFER_SIZE 256 256 100 BIND BUFFER variant_framebuffer AS color LOCATION 0 101END 102CLEAR_COLOR variant_pipeline 0 0 0 255 103 104CLEAR variant_pipeline 105RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 106 107EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 108