1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_10 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _int_0 _GLF_uniform_int_values[2] 31# 32# precision highp int; 33# precision highp float; 34# 35# // Contents of _GLF_uniform_int_values: [10, 1, 0] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[3]; 39# }; 40# layout(location = 0) out vec4 _GLF_color; 41# 42# void main() 43# { 44# int i = _int_1; 45# 46# do 47# { 48# switch(i) 49# { 50# // This case is never his because i starts from one. 51# case 0: 52# if(bitCount(findMSB(_int_1)) > 1) 53# { 54# // This would cause an infinite loop, but it's never executed. 55# continue; 56# } 57# } 58# i++; 59# } 60# while((i < _int_10)); 61# 62# // Always true. 63# if(i == _int_10) 64# { 65# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 66# } 67# else 68# { 69# _GLF_color = vec4(_int_0); 70# } 71# } 72SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 73; SPIR-V 74; Version: 1.0 75; Generator: Khronos Glslang Reference Front End; 10 76; Bound: 72 77; Schema: 0 78 OpCapability Shader 79 %1 = OpExtInstImport "GLSL.std.450" 80 OpMemoryModel Logical GLSL450 81 OpEntryPoint Fragment %4 "main" %52 82 OpExecutionMode %4 OriginUpperLeft 83 OpSource ESSL 320 84 OpName %4 "main" 85 OpName %8 "i" 86 OpName %12 "buf0" 87 OpMemberName %12 0 "_GLF_uniform_int_values" 88 OpName %14 "" 89 OpName %52 "_GLF_color" 90 OpDecorate %11 ArrayStride 16 91 OpMemberDecorate %12 0 Offset 0 92 OpDecorate %12 Block 93 OpDecorate %14 DescriptorSet 0 94 OpDecorate %14 Binding 0 95 OpDecorate %30 RelaxedPrecision 96 OpDecorate %52 Location 0 97 %2 = OpTypeVoid 98 %3 = OpTypeFunction %2 99 %6 = OpTypeInt 32 1 100 %7 = OpTypePointer Function %6 101 %9 = OpTypeInt 32 0 102 %10 = OpConstant %9 3 103 %11 = OpTypeArray %6 %10 104 %12 = OpTypeStruct %11 105 %13 = OpTypePointer Uniform %12 106 %14 = OpVariable %13 Uniform 107 %15 = OpConstant %6 0 108 %16 = OpConstant %6 1 109 %17 = OpTypePointer Uniform %6 110 %31 = OpTypeBool 111 %49 = OpTypeFloat 32 112 %50 = OpTypeVector %49 4 113 %51 = OpTypePointer Output %50 114 %52 = OpVariable %51 Output 115 %56 = OpConstant %6 2 116 %4 = OpFunction %2 None %3 117 %5 = OpLabel 118 %8 = OpVariable %7 Function 119 %18 = OpAccessChain %17 %14 %15 %16 120 %19 = OpLoad %6 %18 121 OpStore %8 %19 122 OpBranch %20 123 %20 = OpLabel 124 OpLoopMerge %22 %23 None 125 OpBranch %21 126 %21 = OpLabel 127 %24 = OpLoad %6 %8 128 OpSelectionMerge %26 None 129 OpSwitch %24 %26 0 %25 130 %25 = OpLabel 131 %27 = OpAccessChain %17 %14 %15 %16 132 %28 = OpLoad %6 %27 133 %29 = OpExtInst %6 %1 FindSMsb %28 134 %30 = OpBitCount %6 %29 135 %32 = OpSGreaterThan %31 %30 %16 136 OpSelectionMerge %34 None 137 OpBranchConditional %32 %33 %34 138 %33 = OpLabel 139 OpBranch %23 140 %34 = OpLabel 141 OpBranch %26 142 %26 = OpLabel 143 %37 = OpLoad %6 %8 144 %38 = OpIAdd %6 %37 %16 145 OpStore %8 %38 146 OpBranch %23 147 %23 = OpLabel 148 %39 = OpLoad %6 %8 149 %40 = OpAccessChain %17 %14 %15 %15 150 %41 = OpLoad %6 %40 151 %42 = OpSLessThan %31 %39 %41 152 OpBranchConditional %42 %20 %22 153 %22 = OpLabel 154 %43 = OpLoad %6 %8 155 %44 = OpAccessChain %17 %14 %15 %15 156 %45 = OpLoad %6 %44 157 %46 = OpIEqual %31 %43 %45 158 OpSelectionMerge %48 None 159 OpBranchConditional %46 %47 %67 160 %47 = OpLabel 161 %53 = OpAccessChain %17 %14 %15 %16 162 %54 = OpLoad %6 %53 163 %55 = OpConvertSToF %49 %54 164 %57 = OpAccessChain %17 %14 %15 %56 165 %58 = OpLoad %6 %57 166 %59 = OpConvertSToF %49 %58 167 %60 = OpAccessChain %17 %14 %15 %56 168 %61 = OpLoad %6 %60 169 %62 = OpConvertSToF %49 %61 170 %63 = OpAccessChain %17 %14 %15 %16 171 %64 = OpLoad %6 %63 172 %65 = OpConvertSToF %49 %64 173 %66 = OpCompositeConstruct %50 %55 %59 %62 %65 174 OpStore %52 %66 175 OpBranch %48 176 %67 = OpLabel 177 %68 = OpAccessChain %17 %14 %15 %56 178 %69 = OpLoad %6 %68 179 %70 = OpConvertSToF %49 %69 180 %71 = OpCompositeConstruct %50 %70 %70 %70 %70 181 OpStore %52 %71 182 OpBranch %48 183 %48 = OpLabel 184 OpReturn 185 OpFunctionEnd 186END 187 188# uniforms for variant 189 190# _GLF_uniform_int_values 191BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 192 10 1 0 193END 194 195BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 196 197PIPELINE graphics variant_pipeline 198 ATTACH variant_vertex_shader 199 ATTACH variant_fragment_shader 200 FRAMEBUFFER_SIZE 256 256 201 BIND BUFFER variant_framebuffer AS color LOCATION 0 202 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 203END 204CLEAR_COLOR variant_pipeline 0 0 0 255 205 206CLEAR variant_pipeline 207RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 208 209EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 210