1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific const folding rule path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# 32# void main() 33# { 34# if(dot(vec2(determinant(mat2(1)), 0), vec2(0)) == 0.0) 35# _GLF_color = vec4(1, 0, 0, 1); 36# else 37# _GLF_color = vec4(0); 38# } 39SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 40; SPIR-V 41; Version: 1.0 42; Generator: Khronos Glslang Reference Front End; 8 43; Bound: 28 44; Schema: 0 45 OpCapability Shader 46 %1 = OpExtInstImport "GLSL.std.450" 47 OpMemoryModel Logical GLSL450 48 OpEntryPoint Fragment %4 "main" %24 49 OpExecutionMode %4 OriginUpperLeft 50 OpSource ESSL 310 51 OpName %4 "main" 52 OpName %24 "_GLF_color" 53 OpDecorate %24 Location 0 54 %2 = OpTypeVoid 55 %3 = OpTypeFunction %2 56 %6 = OpTypeFloat 32 57 %7 = OpTypeVector %6 2 58 %8 = OpTypeMatrix %7 2 59 %9 = OpConstant %6 1 60 %10 = OpConstant %6 0 61 %11 = OpConstantComposite %7 %9 %10 62 %12 = OpConstantComposite %7 %10 %9 63 %13 = OpConstantComposite %8 %11 %12 64 %16 = OpConstantComposite %7 %10 %10 65 %18 = OpTypeBool 66 %22 = OpTypeVector %6 4 67 %23 = OpTypePointer Output %22 68 %24 = OpVariable %23 Output 69 %25 = OpConstantComposite %22 %9 %10 %10 %9 70 %27 = OpConstantComposite %22 %10 %10 %10 %10 71 %4 = OpFunction %2 None %3 72 %5 = OpLabel 73 %14 = OpExtInst %6 %1 Determinant %13 74 %15 = OpCompositeConstruct %7 %14 %10 75 %17 = OpDot %6 %15 %16 76 %19 = OpFOrdEqual %18 %17 %10 77 OpSelectionMerge %21 None 78 OpBranchConditional %19 %20 %26 79 %20 = OpLabel 80 OpStore %24 %25 81 OpBranch %21 82 %26 = OpLabel 83 OpStore %24 %27 84 OpBranch %21 85 %21 = OpLabel 86 OpReturn 87 OpFunctionEnd 88END 89 90 91BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 92 93PIPELINE graphics variant_pipeline 94 ATTACH variant_vertex_shader 95 ATTACH variant_fragment_shader 96 FRAMEBUFFER_SIZE 256 256 97 BIND BUFFER variant_framebuffer AS color LOCATION 0 98END 99CLEAR_COLOR variant_pipeline 0 0 0 255 100 101CLEAR variant_pipeline 102RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 103 104EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 105