1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _int_4 _GLF_uniform_int_values[2] 31# #define _float_1_0 _GLF_uniform_float_values[0] 32# 33# precision highp int; 34# precision highp float; 35# 36# // Contents of _GLF_uniform_int_values: [1, 0, 4] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[3]; 40# }; 41# // Contents of _GLF_uniform_float_values: 1.0 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# float _GLF_uniform_float_values[1]; 45# }; 46# // Contents of injectionSwitch: [0.0, 1.0] 47# layout(set = 0, binding = 2) uniform buf2 48# { 49# vec2 injectionSwitch; 50# }; 51# layout(location = 0) out vec4 _GLF_color; 52# 53# void main() 54# { 55# int a = 1; 56# // The color value cannot be changed later without losing 57# // the coverage point we are after. 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# 60# for(int i = _int_0; i < _int_4; i++) 61# { 62# if(a++ > 3) 63# { 64# break; 65# } 66# 67# // Always false. 68# if(injectionSwitch.x > _float_1_0) 69# { 70# discard; 71# } 72# } 73# } 74SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 75; SPIR-V 76; Version: 1.0 77; Generator: Khronos Glslang Reference Front End; 10 78; Bound: 77 79; Schema: 0 80 OpCapability Shader 81 %1 = OpExtInstImport "GLSL.std.450" 82 OpMemoryModel Logical GLSL450 83 OpEntryPoint Fragment %4 "main" %13 84 OpExecutionMode %4 OriginUpperLeft 85 OpSource ESSL 320 86 OpName %4 "main" 87 OpName %8 "a" 88 OpName %13 "_GLF_color" 89 OpName %17 "buf0" 90 OpMemberName %17 0 "_GLF_uniform_int_values" 91 OpName %19 "" 92 OpName %35 "i" 93 OpName %57 "buf2" 94 OpMemberName %57 0 "injectionSwitch" 95 OpName %59 "" 96 OpName %66 "buf1" 97 OpMemberName %66 0 "_GLF_uniform_float_values" 98 OpName %68 "" 99 OpDecorate %13 Location 0 100 OpDecorate %16 ArrayStride 16 101 OpMemberDecorate %17 0 Offset 0 102 OpDecorate %17 Block 103 OpDecorate %19 DescriptorSet 0 104 OpDecorate %19 Binding 0 105 OpMemberDecorate %57 0 Offset 0 106 OpDecorate %57 Block 107 OpDecorate %59 DescriptorSet 0 108 OpDecorate %59 Binding 2 109 OpDecorate %65 ArrayStride 16 110 OpMemberDecorate %66 0 Offset 0 111 OpDecorate %66 Block 112 OpDecorate %68 DescriptorSet 0 113 OpDecorate %68 Binding 1 114 %2 = OpTypeVoid 115 %3 = OpTypeFunction %2 116 %6 = OpTypeInt 32 1 117 %7 = OpTypePointer Function %6 118 %9 = OpConstant %6 1 119 %10 = OpTypeFloat 32 120 %11 = OpTypeVector %10 4 121 %12 = OpTypePointer Output %11 122 %13 = OpVariable %12 Output 123 %14 = OpTypeInt 32 0 124 %15 = OpConstant %14 3 125 %16 = OpTypeArray %6 %15 126 %17 = OpTypeStruct %16 127 %18 = OpTypePointer Uniform %17 128 %19 = OpVariable %18 Uniform 129 %20 = OpConstant %6 0 130 %21 = OpTypePointer Uniform %6 131 %44 = OpConstant %6 2 132 %47 = OpTypeBool 133 %51 = OpConstant %6 3 134 %56 = OpTypeVector %10 2 135 %57 = OpTypeStruct %56 136 %58 = OpTypePointer Uniform %57 137 %59 = OpVariable %58 Uniform 138 %60 = OpConstant %14 0 139 %61 = OpTypePointer Uniform %10 140 %64 = OpConstant %14 1 141 %65 = OpTypeArray %10 %64 142 %66 = OpTypeStruct %65 143 %67 = OpTypePointer Uniform %66 144 %68 = OpVariable %67 Uniform 145 %4 = OpFunction %2 None %3 146 %5 = OpLabel 147 %8 = OpVariable %7 Function 148 %35 = OpVariable %7 Function 149 OpStore %8 %9 150 %22 = OpAccessChain %21 %19 %20 %20 151 %23 = OpLoad %6 %22 152 %24 = OpConvertSToF %10 %23 153 %25 = OpAccessChain %21 %19 %20 %9 154 %26 = OpLoad %6 %25 155 %27 = OpConvertSToF %10 %26 156 %28 = OpAccessChain %21 %19 %20 %9 157 %29 = OpLoad %6 %28 158 %30 = OpConvertSToF %10 %29 159 %31 = OpAccessChain %21 %19 %20 %20 160 %32 = OpLoad %6 %31 161 %33 = OpConvertSToF %10 %32 162 %34 = OpCompositeConstruct %11 %24 %27 %30 %33 163 OpStore %13 %34 164 %36 = OpAccessChain %21 %19 %20 %9 165 %37 = OpLoad %6 %36 166 OpStore %35 %37 167 OpBranch %38 168 %38 = OpLabel 169 OpLoopMerge %40 %41 None 170 OpBranch %42 171 %42 = OpLabel 172 %43 = OpLoad %6 %35 173 %45 = OpAccessChain %21 %19 %20 %44 174 %46 = OpLoad %6 %45 175 %48 = OpSLessThan %47 %43 %46 176 OpBranchConditional %48 %39 %40 177 %39 = OpLabel 178 %49 = OpLoad %6 %8 179 %50 = OpIAdd %6 %49 %9 180 OpStore %8 %50 181 %52 = OpSGreaterThan %47 %49 %51 182 OpSelectionMerge %54 None 183 OpBranchConditional %52 %53 %54 184 %53 = OpLabel 185 OpBranch %40 186 %54 = OpLabel 187 %62 = OpAccessChain %61 %59 %20 %60 188 %63 = OpLoad %10 %62 189 %69 = OpAccessChain %61 %68 %20 %20 190 %70 = OpLoad %10 %69 191 %71 = OpFOrdGreaterThan %47 %63 %70 192 OpSelectionMerge %73 None 193 OpBranchConditional %71 %72 %73 194 %72 = OpLabel 195 OpKill 196 %73 = OpLabel 197 OpBranch %41 198 %41 = OpLabel 199 %75 = OpLoad %6 %35 200 %76 = OpIAdd %6 %75 %9 201 OpStore %35 %76 202 OpBranch %38 203 %40 = OpLabel 204 OpReturn 205 OpFunctionEnd 206END 207 208# uniforms for variant 209 210# injectionSwitch 211BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA 212 0.0 1.0 213END 214# _GLF_uniform_float_values 215BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 216 1.0 217END 218# _GLF_uniform_int_values 219BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 220 1 0 4 221END 222 223BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 224 225PIPELINE graphics variant_pipeline 226 ATTACH variant_vertex_shader 227 ATTACH variant_fragment_shader 228 FRAMEBUFFER_SIZE 256 256 229 BIND BUFFER variant_framebuffer AS color LOCATION 0 230 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 2 231 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 232 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 233END 234CLEAR_COLOR variant_pipeline 0 0 0 255 235 236CLEAR variant_pipeline 237RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 238 239EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 240