1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# 31# precision highp int; 32# precision highp float; 33# 34# // Contents of _GLF_uniform_int_values: [1, 0] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# layout(location = 0) out vec4 _GLF_color; 41# 42# void main() 43# { 44# // After this a has either all or none of the bits as one. 45# int a = (int(gl_FragCoord.y) & 1) != 0 ? 0 : ~ 0; 46# 47# // Bitwise AND with a negation is always zero. 48# if((a & (~a)) == _int_0) 49# { 50# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 51# } 52# else 53# { 54# _GLF_color = vec4(_int_0); 55# } 56# } 57SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 58; SPIR-V 59; Version: 1.0 60; Generator: Khronos Glslang Reference Front End; 10 61; Bound: 61 62; Schema: 0 63 OpCapability Shader 64 %1 = OpExtInstImport "GLSL.std.450" 65 OpMemoryModel Logical GLSL450 66 OpEntryPoint Fragment %4 "main" %12 %42 67 OpExecutionMode %4 OriginUpperLeft 68 OpSource ESSL 320 69 OpName %4 "main" 70 OpName %8 "a" 71 OpName %12 "gl_FragCoord" 72 OpName %32 "buf0" 73 OpMemberName %32 0 "_GLF_uniform_int_values" 74 OpName %34 "" 75 OpName %42 "_GLF_color" 76 OpDecorate %12 BuiltIn FragCoord 77 OpDecorate %31 ArrayStride 16 78 OpMemberDecorate %32 0 Offset 0 79 OpDecorate %32 Block 80 OpDecorate %34 DescriptorSet 0 81 OpDecorate %34 Binding 0 82 OpDecorate %42 Location 0 83 %2 = OpTypeVoid 84 %3 = OpTypeFunction %2 85 %6 = OpTypeInt 32 1 86 %7 = OpTypePointer Function %6 87 %9 = OpTypeFloat 32 88 %10 = OpTypeVector %9 4 89 %11 = OpTypePointer Input %10 90 %12 = OpVariable %11 Input 91 %13 = OpTypeInt 32 0 92 %14 = OpConstant %13 1 93 %15 = OpTypePointer Input %9 94 %19 = OpConstant %6 1 95 %21 = OpConstant %6 0 96 %22 = OpTypeBool 97 %24 = OpConstant %6 -1 98 %30 = OpConstant %13 2 99 %31 = OpTypeArray %6 %30 100 %32 = OpTypeStruct %31 101 %33 = OpTypePointer Uniform %32 102 %34 = OpVariable %33 Uniform 103 %35 = OpTypePointer Uniform %6 104 %41 = OpTypePointer Output %10 105 %42 = OpVariable %41 Output 106 %4 = OpFunction %2 None %3 107 %5 = OpLabel 108 %8 = OpVariable %7 Function 109 %16 = OpAccessChain %15 %12 %14 110 %17 = OpLoad %9 %16 111 %18 = OpConvertFToS %6 %17 112 %20 = OpBitwiseAnd %6 %18 %19 113 %23 = OpINotEqual %22 %20 %21 114 %25 = OpSelect %6 %23 %21 %24 115 OpStore %8 %25 116 %26 = OpLoad %6 %8 117 %27 = OpLoad %6 %8 118 %28 = OpNot %6 %27 119 %29 = OpBitwiseAnd %6 %26 %28 120 %36 = OpAccessChain %35 %34 %21 %19 121 %37 = OpLoad %6 %36 122 %38 = OpIEqual %22 %29 %37 123 OpSelectionMerge %40 None 124 OpBranchConditional %38 %39 %56 125 %39 = OpLabel 126 %43 = OpAccessChain %35 %34 %21 %21 127 %44 = OpLoad %6 %43 128 %45 = OpConvertSToF %9 %44 129 %46 = OpAccessChain %35 %34 %21 %19 130 %47 = OpLoad %6 %46 131 %48 = OpConvertSToF %9 %47 132 %49 = OpAccessChain %35 %34 %21 %19 133 %50 = OpLoad %6 %49 134 %51 = OpConvertSToF %9 %50 135 %52 = OpAccessChain %35 %34 %21 %21 136 %53 = OpLoad %6 %52 137 %54 = OpConvertSToF %9 %53 138 %55 = OpCompositeConstruct %10 %45 %48 %51 %54 139 OpStore %42 %55 140 OpBranch %40 141 %56 = OpLabel 142 %57 = OpAccessChain %35 %34 %21 %19 143 %58 = OpLoad %6 %57 144 %59 = OpConvertSToF %9 %58 145 %60 = OpCompositeConstruct %10 %59 %59 %59 %59 146 OpStore %42 %60 147 OpBranch %40 148 %40 = OpLabel 149 OpReturn 150 OpFunctionEnd 151END 152 153# uniforms for variant 154 155# _GLF_uniform_int_values 156BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 157 1 0 158END 159 160BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 161 162PIPELINE graphics variant_pipeline 163 ATTACH variant_vertex_shader 164 ATTACH variant_fragment_shader 165 FRAMEBUFFER_SIZE 256 256 166 BIND BUFFER variant_framebuffer AS color LOCATION 0 167 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 168END 169CLEAR_COLOR variant_pipeline 0 0 0 255 170 171CLEAR variant_pipeline 172RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 173 174EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 175