1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific floating point code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_0_0 _GLF_uniform_float_values[0] 31# 32# precision highp float; 33# 34# // Contents of _GLF_uniform_float_values: 0.0 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# float _GLF_uniform_float_values[1]; 38# }; 39# 40# // Contents of _GLF_uniform_int_values: [1, 0] 41# layout(set = 0, binding = 1) uniform buf1 42# { 43# int _GLF_uniform_int_values[3]; 44# }; 45# layout(location = 0) out vec4 _GLF_color; 46# 47# void main() 48# { 49# // This results in an undefined value, but not in undefined behavior. 50# float undefined = mod(5.0, 0.0); 51# if (_int_1 == (_int_1 + _int_0) || undefined > _float_0_0) 52# { 53# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 54# } 55# else 56# { 57# _GLF_color = vec4(_int_0); 58# } 59# } 60SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 61; SPIR-V 62; Version: 1.0 63; Generator: Khronos Glslang Reference Front End; 8 64; Bound: 68 65; Schema: 0 66 OpCapability Shader 67 %1 = OpExtInstImport "GLSL.std.450" 68 OpMemoryModel Logical GLSL450 69 OpEntryPoint Fragment %4 "main" %49 70 OpExecutionMode %4 OriginUpperLeft 71 OpSource ESSL 310 72 OpName %4 "main" 73 OpName %8 "undefined" 74 OpName %17 "buf1" 75 OpMemberName %17 0 "_GLF_uniform_int_values" 76 OpName %19 "" 77 OpName %37 "buf0" 78 OpMemberName %37 0 "_GLF_uniform_float_values" 79 OpName %39 "" 80 OpName %49 "_GLF_color" 81 OpDecorate %16 ArrayStride 16 82 OpMemberDecorate %17 0 RelaxedPrecision 83 OpMemberDecorate %17 0 Offset 0 84 OpDecorate %17 Block 85 OpDecorate %19 DescriptorSet 0 86 OpDecorate %19 Binding 1 87 OpDecorate %23 RelaxedPrecision 88 OpDecorate %25 RelaxedPrecision 89 OpDecorate %28 RelaxedPrecision 90 OpDecorate %29 RelaxedPrecision 91 OpDecorate %36 ArrayStride 16 92 OpMemberDecorate %37 0 Offset 0 93 OpDecorate %37 Block 94 OpDecorate %39 DescriptorSet 0 95 OpDecorate %39 Binding 0 96 OpDecorate %49 Location 0 97 OpDecorate %51 RelaxedPrecision 98 OpDecorate %54 RelaxedPrecision 99 OpDecorate %57 RelaxedPrecision 100 OpDecorate %60 RelaxedPrecision 101 OpDecorate %65 RelaxedPrecision 102 %2 = OpTypeVoid 103 %3 = OpTypeFunction %2 104 %6 = OpTypeFloat 32 105 %7 = OpTypePointer Function %6 106 %9 = OpConstant %6 5 107 %10 = OpConstant %6 0 108 %12 = OpTypeBool 109 %13 = OpTypeInt 32 1 110 %14 = OpTypeInt 32 0 111 %15 = OpConstant %14 3 112 %16 = OpTypeArray %13 %15 113 %17 = OpTypeStruct %16 114 %18 = OpTypePointer Uniform %17 115 %19 = OpVariable %18 Uniform 116 %20 = OpConstant %13 0 117 %21 = OpTypePointer Uniform %13 118 %26 = OpConstant %13 1 119 %35 = OpConstant %14 1 120 %36 = OpTypeArray %6 %35 121 %37 = OpTypeStruct %36 122 %38 = OpTypePointer Uniform %37 123 %39 = OpVariable %38 Uniform 124 %40 = OpTypePointer Uniform %6 125 %47 = OpTypeVector %6 4 126 %48 = OpTypePointer Output %47 127 %49 = OpVariable %48 Output 128 %4 = OpFunction %2 None %3 129 %5 = OpLabel 130 %8 = OpVariable %7 Function 131 %11 = OpFMod %6 %9 %10 132 OpStore %8 %11 133 %22 = OpAccessChain %21 %19 %20 %20 134 %23 = OpLoad %13 %22 135 %24 = OpAccessChain %21 %19 %20 %20 136 %25 = OpLoad %13 %24 137 %27 = OpAccessChain %21 %19 %20 %26 138 %28 = OpLoad %13 %27 139 %29 = OpIAdd %13 %25 %28 140 %30 = OpIEqual %12 %23 %29 141 %31 = OpLogicalNot %12 %30 142 OpSelectionMerge %33 None 143 OpBranchConditional %31 %32 %33 144 %32 = OpLabel 145 %34 = OpLoad %6 %8 146 %41 = OpAccessChain %40 %39 %20 %20 147 %42 = OpLoad %6 %41 148 %43 = OpFOrdGreaterThan %12 %34 %42 149 OpBranch %33 150 %33 = OpLabel 151 %44 = OpPhi %12 %30 %5 %43 %32 152 OpSelectionMerge %46 None 153 OpBranchConditional %44 %45 %63 154 %45 = OpLabel 155 %50 = OpAccessChain %21 %19 %20 %20 156 %51 = OpLoad %13 %50 157 %52 = OpConvertSToF %6 %51 158 %53 = OpAccessChain %21 %19 %20 %26 159 %54 = OpLoad %13 %53 160 %55 = OpConvertSToF %6 %54 161 %56 = OpAccessChain %21 %19 %20 %26 162 %57 = OpLoad %13 %56 163 %58 = OpConvertSToF %6 %57 164 %59 = OpAccessChain %21 %19 %20 %20 165 %60 = OpLoad %13 %59 166 %61 = OpConvertSToF %6 %60 167 %62 = OpCompositeConstruct %47 %52 %55 %58 %61 168 OpStore %49 %62 169 OpBranch %46 170 %63 = OpLabel 171 %64 = OpAccessChain %21 %19 %20 %26 172 %65 = OpLoad %13 %64 173 %66 = OpConvertSToF %6 %65 174 %67 = OpCompositeConstruct %47 %66 %66 %66 %66 175 OpStore %49 %67 176 OpBranch %46 177 %46 = OpLabel 178 OpReturn 179 OpFunctionEnd 180END 181 182# uniforms for variant 183 184# _GLF_uniform_int_values 185BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 186 1 0 187END 188# _GLF_uniform_float_values 189BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 190 0.0 191END 192 193BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 194 195PIPELINE graphics variant_pipeline 196 ATTACH variant_vertex_shader 197 ATTACH variant_fragment_shader 198 FRAMEBUFFER_SIZE 256 256 199 BIND BUFFER variant_framebuffer AS color LOCATION 0 200 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 201 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 202END 203CLEAR_COLOR variant_pipeline 0 0 0 255 204 205CLEAR variant_pipeline 206RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 207 208EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 209