1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with a call, if, while, switch 21 22# The test passes because the fragment shader does some control flow and then writes the color red. 23 24# Optimized using spirv-opt with the following arguments: 25# '-O' 26# spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 27 28 29 30SHADER vertex variant_vertex_shader PASSTHROUGH 31 32# variant_fragment_shader is derived from the following GLSL: 33# #version 310 es 34# precision highp float; 35# 36# layout(location = 0) out vec4 _GLF_color; 37# 38# layout(set = 0, binding = 0) uniform buf0 39# { 40# vec2 injectionSwitch; 41# }; 42# int data[10]; 43# 44# void merge(int from) 45# { 46# int i = 1; 47# if (1 < data[1]) 48# { 49# i++; 50# } 51# while (i < 3) 52# { 53# i++; 54# switch (int(injectionSwitch.x)) 55# { 56# case 19: 57# from++; 58# case 38: 59# case 23: 60# break; 61# case 78: 62# _GLF_color = vec4(1.0); 63# default: 64# 1; 65# } 66# } 67# data[from] = 1; 68# } 69# void main() 70# { 71# merge(1); 72# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 73# } 74SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 75; SPIR-V 76; Version: 1.0 77; Generator: Khronos Glslang Reference Front End; 7 78; Bound: 112 79; Schema: 0 80 OpCapability Shader 81 %1 = OpExtInstImport "GLSL.std.450" 82 OpMemoryModel Logical GLSL450 83 OpEntryPoint Fragment %4 "main" %59 84 OpExecutionMode %4 OriginUpperLeft 85 OpSource ESSL 310 86 OpName %4 "main" 87 OpName %18 "data" 88 OpName %40 "buf0" 89 OpMemberName %40 0 "injectionSwitch" 90 OpName %42 "" 91 OpName %59 "_GLF_color" 92 OpDecorate %18 RelaxedPrecision 93 OpMemberDecorate %40 0 Offset 0 94 OpDecorate %40 Block 95 OpDecorate %42 DescriptorSet 0 96 OpDecorate %42 Binding 0 97 OpDecorate %59 Location 0 98 OpDecorate %71 RelaxedPrecision 99 OpDecorate %85 RelaxedPrecision 100 OpDecorate %95 RelaxedPrecision 101 OpDecorate %110 RelaxedPrecision 102 OpDecorate %99 RelaxedPrecision 103 %2 = OpTypeVoid 104 %3 = OpTypeFunction %2 105 %6 = OpTypeInt 32 1 106 %7 = OpTypePointer Function %6 107 %13 = OpConstant %6 1 108 %14 = OpTypeInt 32 0 109 %15 = OpConstant %14 10 110 %16 = OpTypeArray %6 %15 111 %22 = OpTypeBool 112 %34 = OpConstant %6 3 113 %38 = OpTypeFloat 32 114 %39 = OpTypeVector %38 2 115 %40 = OpTypeStruct %39 116 %41 = OpTypePointer Uniform %40 117 %42 = OpVariable %41 Uniform 118 %43 = OpConstant %6 0 119 %44 = OpConstant %14 0 120 %45 = OpTypePointer Uniform %38 121 %57 = OpTypeVector %38 4 122 %58 = OpTypePointer Output %57 123 %59 = OpVariable %58 Output 124 %60 = OpConstant %38 1 125 %61 = OpConstantComposite %57 %60 %60 %60 %60 126 %67 = OpConstant %38 0 127 %68 = OpConstantComposite %57 %60 %67 %67 %60 128 %98 = OpTypePointer Function %16 129 %109 = OpConstant %6 2 130 %4 = OpFunction %2 None %3 131 %5 = OpLabel 132 %18 = OpVariable %98 Function 133 %70 = OpAccessChain %7 %18 %13 134 %71 = OpLoad %6 %70 135 %72 = OpSLessThan %22 %13 %71 136 %110 = OpSelect %6 %72 %109 %13 137 OpBranch %77 138 %77 = OpLabel 139 %101 = OpPhi %6 %13 %5 %106 %89 140 %99 = OpPhi %6 %110 %5 %85 %89 141 %82 = OpSLessThan %22 %99 %34 142 OpLoopMerge %78 %89 None 143 OpBranchConditional %82 %83 %78 144 %83 = OpLabel 145 %85 = OpIAdd %6 %99 %13 146 %86 = OpAccessChain %45 %42 %43 %44 147 %87 = OpLoad %38 %86 148 %88 = OpConvertFToS %6 %87 149 OpSelectionMerge %111 None 150 OpSwitch %88 %90 19 %91 38 %92 23 %92 78 %93 151 %90 = OpLabel 152 OpBranch %89 153 %91 = OpLabel 154 %95 = OpIAdd %6 %101 %13 155 OpBranch %92 156 %92 = OpLabel 157 %108 = OpPhi %6 %101 %83 %95 %91 158 OpBranch %89 159 %93 = OpLabel 160 OpStore %59 %61 161 OpBranch %90 162 %111 = OpLabel 163 OpBranch %89 164 %89 = OpLabel 165 %106 = OpPhi %6 %101 %90 %108 %92 %43 %111 166 OpBranch %77 167 %78 = OpLabel 168 %97 = OpAccessChain %7 %18 %101 169 OpStore %97 %13 170 OpStore %59 %68 171 OpReturn 172 OpFunctionEnd 173END 174 175# uniforms for variant 176 177# injectionSwitch 178BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 179 0.0 1.0 180END 181 182BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 183 184PIPELINE graphics variant_pipeline 185 ATTACH variant_vertex_shader 186 ATTACH variant_fragment_shader 187 FRAMEBUFFER_SIZE 256 256 188 BIND BUFFER variant_framebuffer AS color LOCATION 0 189 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 190END 191CLEAR_COLOR variant_pipeline 0 0 0 255 192 193CLEAR variant_pipeline 194RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 195 196EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 197