1[[block]] 2struct buf0 { 3 injectionSwitch : vec2<f32>; 4}; 5 6var<private> x_GLF_color : vec4<f32>; 7 8[[group(0), binding(0)]] var<uniform> x_6 : buf0; 9 10fn main_1() { 11 var j : i32; 12 var x_41 : f32; 13 x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); 14 loop { 15 let x_32 : f32 = x_6.injectionSwitch.x; 16 j = i32(x_32); 17 loop { 18 let x_8 : i32 = j; 19 if ((x_8 < 2)) { 20 } else { 21 break; 22 } 23 return; 24 } 25 26 continuing { 27 x_41 = x_6.injectionSwitch.y; 28 if ((0.0 > x_41)) { 29 } else { 30 break; 31 } 32 } 33 } 34 let x_43 : i32 = i32(x_41); 35 return; 36} 37 38struct main_out { 39 [[location(0)]] 40 x_GLF_color_1 : vec4<f32>; 41}; 42 43[[stage(fragment)]] 44fn main() -> main_out { 45 main_1(); 46 return main_out(x_GLF_color); 47} 48