1var<private> x_GLF_color : vec4<f32>;
2
3fn main_1() {
4  switch(0) {
5    case 0: {
6      if (false) {
7      }
8    }
9    default: {
10    }
11  }
12  x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
13  return;
14}
15
16struct main_out {
17  [[location(0)]]
18  x_GLF_color_1 : vec4<f32>;
19};
20
21[[stage(fragment)]]
22fn main() -> main_out {
23  main_1();
24  return main_out(x_GLF_color);
25}
26