1var<private> x_GLF_color : vec4<f32>; 2 3fn main_1() { 4 switch(0) { 5 case 0: { 6 if (false) { 7 } 8 } 9 default: { 10 } 11 } 12 x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); 13 return; 14} 15 16struct main_out { 17 [[location(0)]] 18 x_GLF_color_1 : vec4<f32>; 19}; 20 21[[stage(fragment)]] 22fn main() -> main_out { 23 main_1(); 24 return main_out(x_GLF_color); 25} 26