1[[block]]
2struct buf0 {
3  resolution : vec2<f32>;
4};
5
6var<private> gl_FragCoord : vec4<f32>;
7
8[[group(0), binding(0)]] var<uniform> x_24 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn cross2d_vf2_vf2_(a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>) -> f32 {
13  let x_76 : f32 = (*(a)).x;
14  let x_78 : f32 = (*(b)).y;
15  let x_81 : f32 = (*(b)).x;
16  let x_83 : f32 = (*(a)).y;
17  return ((x_76 * x_78) - (x_81 * x_83));
18}
19
20fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a_1 : ptr<function, vec2<f32>>, b_1 : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 {
21  var pab : f32;
22  var param : vec2<f32>;
23  var param_1 : vec2<f32>;
24  var pbc : f32;
25  var param_2 : vec2<f32>;
26  var param_3 : vec2<f32>;
27  var pca : f32;
28  var param_4 : vec2<f32>;
29  var param_5 : vec2<f32>;
30  var x_145 : bool;
31  var x_185 : bool;
32  var x_146_phi : bool;
33  var x_186_phi : bool;
34  let x_88 : f32 = (*(p)).x;
35  let x_90 : f32 = (*(a_1)).x;
36  let x_93 : f32 = (*(p)).y;
37  let x_95 : f32 = (*(a_1)).y;
38  let x_99 : f32 = (*(b_1)).x;
39  let x_101 : f32 = (*(a_1)).x;
40  let x_104 : f32 = (*(b_1)).y;
41  let x_106 : f32 = (*(a_1)).y;
42  param = vec2<f32>((x_88 - x_90), (x_93 - x_95));
43  param_1 = vec2<f32>((x_99 - x_101), (x_104 - x_106));
44  let x_109 : f32 = cross2d_vf2_vf2_(&(param), &(param_1));
45  pab = x_109;
46  let x_111 : f32 = (*(p)).x;
47  let x_113 : f32 = (*(b_1)).x;
48  let x_116 : f32 = (*(p)).y;
49  let x_118 : f32 = (*(b_1)).y;
50  let x_122 : f32 = (*(c)).x;
51  let x_124 : f32 = (*(b_1)).x;
52  let x_127 : f32 = (*(c)).y;
53  let x_129 : f32 = (*(b_1)).y;
54  param_2 = vec2<f32>((x_111 - x_113), (x_116 - x_118));
55  param_3 = vec2<f32>((x_122 - x_124), (x_127 - x_129));
56  let x_132 : f32 = cross2d_vf2_vf2_(&(param_2), &(param_3));
57  pbc = x_132;
58  let x_133 : f32 = pab;
59  let x_135 : f32 = pbc;
60  let x_137 : bool = ((x_133 < 0.0) && (x_135 < 0.0));
61  x_146_phi = x_137;
62  if (!(x_137)) {
63    let x_141 : f32 = pab;
64    let x_143 : f32 = pbc;
65    x_145 = ((x_141 >= 0.0) && (x_143 >= 0.0));
66    x_146_phi = x_145;
67  }
68  let x_146 : bool = x_146_phi;
69  if (!(x_146)) {
70    return 0;
71  }
72  let x_151 : f32 = (*(p)).x;
73  let x_153 : f32 = (*(c)).x;
74  let x_156 : f32 = (*(p)).y;
75  let x_158 : f32 = (*(c)).y;
76  let x_162 : f32 = (*(a_1)).x;
77  let x_164 : f32 = (*(c)).x;
78  let x_167 : f32 = (*(a_1)).y;
79  let x_169 : f32 = (*(c)).y;
80  param_4 = vec2<f32>((x_151 - x_153), (x_156 - x_158));
81  param_5 = vec2<f32>((x_162 - x_164), (x_167 - x_169));
82  let x_172 : f32 = cross2d_vf2_vf2_(&(param_4), &(param_5));
83  pca = x_172;
84  let x_173 : f32 = pab;
85  let x_175 : f32 = pca;
86  let x_177 : bool = ((x_173 < 0.0) && (x_175 < 0.0));
87  x_186_phi = x_177;
88  if (!(x_177)) {
89    let x_181 : f32 = pab;
90    let x_183 : f32 = pca;
91    x_185 = ((x_181 >= 0.0) && (x_183 >= 0.0));
92    x_186_phi = x_185;
93  }
94  let x_186 : bool = x_186_phi;
95  if (!(x_186)) {
96    return 0;
97  }
98  return 1;
99}
100
101fn main_1() {
102  var pos : vec2<f32>;
103  var param_6 : vec2<f32>;
104  var param_7 : vec2<f32>;
105  var param_8 : vec2<f32>;
106  var param_9 : vec2<f32>;
107  let x_63 : vec4<f32> = gl_FragCoord;
108  let x_66 : vec2<f32> = x_24.resolution;
109  pos = (vec2<f32>(x_63.x, x_63.y) / x_66);
110  let x_68 : vec2<f32> = pos;
111  param_6 = x_68;
112  param_7 = vec2<f32>(0.699999988, 0.300000012);
113  param_8 = vec2<f32>(0.5, 0.899999976);
114  param_9 = vec2<f32>(0.100000001, 0.400000006);
115  let x_69 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9));
116  if ((x_69 == 1)) {
117    x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
118  } else {
119    x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
120  }
121  return;
122}
123
124struct main_out {
125  [[location(0)]]
126  x_GLF_color_1 : vec4<f32>;
127};
128
129[[stage(fragment)]]
130fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
131  gl_FragCoord = gl_FragCoord_param;
132  main_1();
133  return main_out(x_GLF_color);
134}
135