1[[block]]
2struct buf0 {
3  resolution : vec2<f32>;
4};
5
6var<private> gl_FragCoord : vec4<f32>;
7
8[[group(0), binding(0)]] var<uniform> x_6 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn main_1() {
13  var x_196 : array<i32, 256>;
14  var x_197 : array<i32, 256>;
15  var x_198 : array<i32, 256>;
16  var x_210 : vec2<i32>;
17  var x_251 : vec4<f32>;
18  var x_253 : vec4<f32>;
19  var x_214_phi : vec2<i32>;
20  var x_253_phi : vec4<f32>;
21  var x_254_phi : bool;
22  var x_256_phi : vec4<f32>;
23  let x_199 : vec4<f32> = gl_FragCoord;
24  let x_202 : vec2<f32> = x_6.resolution;
25  let x_203 : vec2<f32> = (vec2<f32>(x_199.x, x_199.y) / x_202);
26  x_210 = vec2<i32>(i32((x_203.x * 256.0)), i32((x_203.y * 256.0)));
27  switch(0u) {
28    default: {
29      x_214_phi = x_210;
30      loop {
31        var x_233 : i32;
32        var x_234 : i32;
33        var x_235_phi : i32;
34        var x_241_phi : bool;
35        let x_214 : vec2<i32> = x_214_phi;
36        let x_217 : i32 = x_214.y;
37        x_253_phi = vec4<f32>(0.0, 0.0, 0.0, 0.0);
38        x_254_phi = false;
39        if ((x_217 != 256)) {
40        } else {
41          break;
42        }
43        let x_221 : i32 = x_214.x;
44        x_196 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
45        let x_223 : i32 = x_196[x_217];
46        let x_225 : bool = (x_221 < (x_223 + 15));
47        if (x_225) {
48          x_197 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
49        }
50        if (x_225) {
51          x_233 = x_197[x_217];
52          x_235_phi = x_233;
53        } else {
54          x_234 = 0;
55          x_235_phi = x_234;
56        }
57        let x_235 : i32 = x_235_phi;
58        let x_237 : bool = (x_221 > (x_235 - 15));
59        if (x_225) {
60          x_241_phi = x_237;
61        } else {
62          x_241_phi = x_225;
63        }
64        let x_241 : bool = x_241_phi;
65        if (x_241) {
66          x_198 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
67          let x_245 : i32 = x_198[x_217];
68          let x_250 : f32 = ((15.0 - abs(f32((x_221 - x_245)))) * 0.06666667);
69          x_251 = vec4<f32>(x_250, x_250, x_250, 1.0);
70          x_253_phi = x_251;
71          x_254_phi = true;
72          break;
73        }
74        var x_215_1 : vec2<i32> = x_214;
75        x_215_1.y = (x_217 + 1);
76        let x_215 : vec2<i32> = x_215_1;
77
78        continuing {
79          x_214_phi = x_215;
80        }
81      }
82      x_253 = x_253_phi;
83      let x_254 : bool = x_254_phi;
84      x_256_phi = x_253;
85      if (x_254) {
86        break;
87      }
88      x_256_phi = vec4<f32>(0.0, 0.0, 0.0, 1.0);
89    }
90  }
91  let x_256 : vec4<f32> = x_256_phi;
92  x_GLF_color = x_256;
93  return;
94}
95
96struct main_out {
97  [[location(0)]]
98  x_GLF_color_1 : vec4<f32>;
99};
100
101[[stage(fragment)]]
102fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
103  gl_FragCoord = gl_FragCoord_param;
104  main_1();
105  return main_out(x_GLF_color);
106}
107