1[[block]] 2struct buf0 { 3 resolution : vec2<f32>; 4}; 5 6var<private> gl_FragCoord : vec4<f32>; 7 8[[group(0), binding(0)]] var<uniform> x_6 : buf0; 9 10var<private> x_GLF_color : vec4<f32>; 11 12fn main_1() { 13 var x_195 : array<i32, 256>; 14 var x_196 : array<i32, 256>; 15 var x_197 : array<i32, 256>; 16 var x_208 : vec2<f32>; 17 var x_214 : vec2<i32>; 18 var x_249 : vec4<f32>; 19 var x_251 : vec4<f32>; 20 var x_218_phi : vec2<i32>; 21 var x_251_phi : vec4<f32>; 22 var x_252_phi : bool; 23 var x_254_phi : vec4<f32>; 24 let x_198 : vec4<f32> = gl_FragCoord; 25 let x_201 : vec2<f32> = x_6.resolution; 26 let x_202 : vec2<f32> = (vec2<f32>(x_198.x, x_198.y) / x_201); 27 let x_204 : i32 = -(82); 28 x_208 = vec2<f32>(0.0, vec4<f32>(x_201, 15.0, 15.0).z); 29 let x_209 : i32 = (120 - 0); 30 x_214 = vec2<i32>(i32((x_202.x * 256.0)), i32((x_202.y * 256.0))); 31 switch(0u) { 32 default: { 33 x_218_phi = x_214; 34 loop { 35 var x_235 : bool; 36 var x_236_phi : bool; 37 let x_218 : vec2<i32> = x_218_phi; 38 let x_221 : i32 = x_218.y; 39 x_251_phi = vec4<f32>(0.0, 0.0, 0.0, 0.0); 40 x_252_phi = false; 41 if ((x_221 != 256)) { 42 } else { 43 break; 44 } 45 let x_225 : i32 = x_218.x; 46 x_195 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94); 47 let x_227 : i32 = x_195[x_221]; 48 let x_229 : bool = (x_225 < (x_227 + 15)); 49 x_236_phi = x_229; 50 if (x_229) { 51 x_196 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94); 52 let x_233 : i32 = x_196[x_221]; 53 x_235 = (x_225 > (x_233 - 15)); 54 x_236_phi = x_235; 55 } 56 let x_236 : bool = x_236_phi; 57 if (x_236) { 58 x_197 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94); 59 let x_240 : i32 = x_197[x_221]; 60 let x_244 : i32 = (91 + 244); 61 let x_248 : f32 = ((buf0(x_208).resolution.y - abs(f32((x_225 - x_240)))) * 0.06666667); 62 x_249 = vec4<f32>(x_248, x_248, x_248, 1.0); 63 x_251_phi = x_249; 64 x_252_phi = true; 65 break; 66 } 67 var x_219_1 : vec2<i32> = x_218; 68 x_219_1.y = (x_221 + 1); 69 let x_219 : vec2<i32> = x_219_1; 70 71 continuing { 72 x_218_phi = x_219; 73 } 74 } 75 x_251 = x_251_phi; 76 let x_252 : bool = x_252_phi; 77 x_254_phi = x_251; 78 if (x_252) { 79 break; 80 } 81 x_254_phi = vec4<f32>(0.0, 0.0, 0.0, 1.0); 82 } 83 } 84 let x_254 : vec4<f32> = x_254_phi; 85 x_GLF_color = x_254; 86 return; 87} 88 89struct main_out { 90 [[location(0)]] 91 x_GLF_color_1 : vec4<f32>; 92}; 93 94[[stage(fragment)]] 95fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { 96 gl_FragCoord = gl_FragCoord_param; 97 main_1(); 98 return main_out(x_GLF_color); 99} 100