1[[block]]
2struct buf0 {
3  resolution : vec2<f32>;
4};
5
6var<private> gl_FragCoord : vec4<f32>;
7
8[[group(0), binding(0)]] var<uniform> x_6 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn main_1() {
13  var x_195 : array<i32, 256>;
14  var x_196 : array<i32, 256>;
15  var x_197 : array<i32, 256>;
16  var x_208 : vec2<f32>;
17  var x_214 : vec2<i32>;
18  var x_249 : vec4<f32>;
19  var x_251 : vec4<f32>;
20  var x_218_phi : vec2<i32>;
21  var x_251_phi : vec4<f32>;
22  var x_252_phi : bool;
23  var x_254_phi : vec4<f32>;
24  let x_198 : vec4<f32> = gl_FragCoord;
25  let x_201 : vec2<f32> = x_6.resolution;
26  let x_202 : vec2<f32> = (vec2<f32>(x_198.x, x_198.y) / x_201);
27  let x_204 : i32 = -(82);
28  x_208 = vec2<f32>(0.0, vec4<f32>(x_201, 15.0, 15.0).z);
29  let x_209 : i32 = (120 - 0);
30  x_214 = vec2<i32>(i32((x_202.x * 256.0)), i32((x_202.y * 256.0)));
31  switch(0u) {
32    default: {
33      x_218_phi = x_214;
34      loop {
35        var x_235 : bool;
36        var x_236_phi : bool;
37        let x_218 : vec2<i32> = x_218_phi;
38        let x_221 : i32 = x_218.y;
39        x_251_phi = vec4<f32>(0.0, 0.0, 0.0, 0.0);
40        x_252_phi = false;
41        if ((x_221 != 256)) {
42        } else {
43          break;
44        }
45        let x_225 : i32 = x_218.x;
46        x_195 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
47        let x_227 : i32 = x_195[x_221];
48        let x_229 : bool = (x_225 < (x_227 + 15));
49        x_236_phi = x_229;
50        if (x_229) {
51          x_196 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
52          let x_233 : i32 = x_196[x_221];
53          x_235 = (x_225 > (x_233 - 15));
54          x_236_phi = x_235;
55        }
56        let x_236 : bool = x_236_phi;
57        if (x_236) {
58          x_197 = array<i32, 256>(115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94);
59          let x_240 : i32 = x_197[x_221];
60          let x_244 : i32 = (91 + 244);
61          let x_248 : f32 = ((buf0(x_208).resolution.y - abs(f32((x_225 - x_240)))) * 0.06666667);
62          x_249 = vec4<f32>(x_248, x_248, x_248, 1.0);
63          x_251_phi = x_249;
64          x_252_phi = true;
65          break;
66        }
67        var x_219_1 : vec2<i32> = x_218;
68        x_219_1.y = (x_221 + 1);
69        let x_219 : vec2<i32> = x_219_1;
70
71        continuing {
72          x_218_phi = x_219;
73        }
74      }
75      x_251 = x_251_phi;
76      let x_252 : bool = x_252_phi;
77      x_254_phi = x_251;
78      if (x_252) {
79        break;
80      }
81      x_254_phi = vec4<f32>(0.0, 0.0, 0.0, 1.0);
82    }
83  }
84  let x_254 : vec4<f32> = x_254_phi;
85  x_GLF_color = x_254;
86  return;
87}
88
89struct main_out {
90  [[location(0)]]
91  x_GLF_color_1 : vec4<f32>;
92};
93
94[[stage(fragment)]]
95fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
96  gl_FragCoord = gl_FragCoord_param;
97  main_1();
98  return main_out(x_GLF_color);
99}
100