1[[block]] 2struct buf0 { 3 resolution : vec2<f32>; 4}; 5 6var<private> gl_FragCoord : vec4<f32>; 7 8[[group(0), binding(0)]] var<uniform> x_7 : buf0; 9 10var<private> map : array<i32, 256>; 11 12var<private> x_GLF_color : vec4<f32>; 13 14fn main_1() { 15 var pos : vec2<f32>; 16 var ipos : vec2<i32>; 17 var i : i32; 18 var p : vec2<i32>; 19 var canwalk : bool; 20 var v : i32; 21 var directions : i32; 22 var j : i32; 23 var d : i32; 24 let x_57 : vec4<f32> = gl_FragCoord; 25 let x_60 : vec2<f32> = x_7.resolution; 26 pos = (vec2<f32>(x_57.x, x_57.y) / x_60); 27 let x_63 : f32 = pos.x; 28 let x_67 : f32 = pos.y; 29 ipos = vec2<i32>(i32((x_63 * 16.0)), i32((x_67 * 16.0))); 30 i = 0; 31 loop { 32 let x_75 : i32 = i; 33 if ((x_75 < 256)) { 34 } else { 35 break; 36 } 37 let x_78 : i32 = i; 38 map[x_78] = 0; 39 40 continuing { 41 let x_80 : i32 = i; 42 i = (x_80 + 1); 43 } 44 } 45 p = vec2<i32>(0, 0); 46 canwalk = true; 47 v = 0; 48 loop { 49 var x_102 : bool; 50 var x_122 : bool; 51 var x_142 : bool; 52 var x_162 : bool; 53 var x_103_phi : bool; 54 var x_123_phi : bool; 55 var x_143_phi : bool; 56 var x_163_phi : bool; 57 let x_86 : i32 = v; 58 v = (x_86 + 1); 59 directions = 0; 60 let x_89 : i32 = p.x; 61 let x_90 : bool = (x_89 > 0); 62 x_103_phi = x_90; 63 if (x_90) { 64 let x_94 : i32 = p.x; 65 let x_97 : i32 = p.y; 66 let x_101 : i32 = map[((x_94 - 2) + (x_97 * 16))]; 67 x_102 = (x_101 == 0); 68 x_103_phi = x_102; 69 } 70 let x_103 : bool = x_103_phi; 71 if (x_103) { 72 let x_106 : i32 = directions; 73 directions = (x_106 + 1); 74 } 75 let x_109 : i32 = p.y; 76 let x_110 : bool = (x_109 > 0); 77 x_123_phi = x_110; 78 if (x_110) { 79 let x_114 : i32 = p.x; 80 let x_116 : i32 = p.y; 81 let x_121 : i32 = map[(x_114 + ((x_116 - 2) * 16))]; 82 x_122 = (x_121 == 0); 83 x_123_phi = x_122; 84 } 85 let x_123 : bool = x_123_phi; 86 if (x_123) { 87 let x_126 : i32 = directions; 88 directions = (x_126 + 1); 89 } 90 let x_129 : i32 = p.x; 91 let x_130 : bool = (x_129 < 14); 92 x_143_phi = x_130; 93 if (x_130) { 94 let x_134 : i32 = p.x; 95 let x_137 : i32 = p.y; 96 let x_141 : i32 = map[((x_134 + 2) + (x_137 * 16))]; 97 x_142 = (x_141 == 0); 98 x_143_phi = x_142; 99 } 100 let x_143 : bool = x_143_phi; 101 if (x_143) { 102 let x_146 : i32 = directions; 103 directions = (x_146 + 1); 104 } 105 let x_149 : i32 = p.y; 106 let x_150 : bool = (x_149 < 14); 107 x_163_phi = x_150; 108 if (x_150) { 109 let x_154 : i32 = p.x; 110 let x_156 : i32 = p.y; 111 let x_161 : i32 = map[(x_154 + ((x_156 + 2) * 16))]; 112 x_162 = (x_161 == 0); 113 x_163_phi = x_162; 114 } 115 let x_163 : bool = x_163_phi; 116 if (x_163) { 117 let x_166 : i32 = directions; 118 directions = (x_166 + 1); 119 } 120 var x_227 : bool; 121 var x_240 : bool; 122 var x_279 : bool; 123 var x_292 : bool; 124 var x_331 : bool; 125 var x_344 : bool; 126 var x_383 : bool; 127 var x_396 : bool; 128 var x_228_phi : bool; 129 var x_241_phi : bool; 130 var x_280_phi : bool; 131 var x_293_phi : bool; 132 var x_332_phi : bool; 133 var x_345_phi : bool; 134 var x_384_phi : bool; 135 var x_397_phi : bool; 136 let x_168 : i32 = directions; 137 if ((x_168 == 0)) { 138 canwalk = false; 139 i = 0; 140 loop { 141 let x_177 : i32 = i; 142 if ((x_177 < 8)) { 143 } else { 144 break; 145 } 146 j = 0; 147 loop { 148 let x_184 : i32 = j; 149 if ((x_184 < 8)) { 150 } else { 151 break; 152 } 153 let x_187 : i32 = j; 154 let x_189 : i32 = i; 155 let x_194 : i32 = map[((x_187 * 2) + ((x_189 * 2) * 16))]; 156 if ((x_194 == 0)) { 157 let x_198 : i32 = j; 158 p.x = (x_198 * 2); 159 let x_201 : i32 = i; 160 p.y = (x_201 * 2); 161 canwalk = true; 162 } 163 164 continuing { 165 let x_204 : i32 = j; 166 j = (x_204 + 1); 167 } 168 } 169 170 continuing { 171 let x_206 : i32 = i; 172 i = (x_206 + 1); 173 } 174 } 175 let x_209 : i32 = p.x; 176 let x_211 : i32 = p.y; 177 map[(x_209 + (x_211 * 16))] = 1; 178 } else { 179 let x_215 : i32 = v; 180 let x_216 : i32 = directions; 181 d = (x_215 % x_216); 182 let x_218 : i32 = directions; 183 let x_219 : i32 = v; 184 v = (x_219 + x_218); 185 let x_221 : i32 = d; 186 let x_222 : bool = (x_221 >= 0); 187 x_228_phi = x_222; 188 if (x_222) { 189 let x_226 : i32 = p.x; 190 x_227 = (x_226 > 0); 191 x_228_phi = x_227; 192 } 193 let x_228 : bool = x_228_phi; 194 x_241_phi = x_228; 195 if (x_228) { 196 let x_232 : i32 = p.x; 197 let x_235 : i32 = p.y; 198 let x_239 : i32 = map[((x_232 - 2) + (x_235 * 16))]; 199 x_240 = (x_239 == 0); 200 x_241_phi = x_240; 201 } 202 let x_241 : bool = x_241_phi; 203 if (x_241) { 204 let x_244 : i32 = d; 205 d = (x_244 - 1); 206 let x_247 : i32 = p.x; 207 let x_249 : i32 = p.y; 208 map[(x_247 + (x_249 * 16))] = 1; 209 let x_254 : i32 = p.x; 210 let x_257 : i32 = p.y; 211 map[((x_254 - 1) + (x_257 * 16))] = 1; 212 let x_262 : i32 = p.x; 213 let x_265 : i32 = p.y; 214 map[((x_262 - 2) + (x_265 * 16))] = 1; 215 let x_270 : i32 = p.x; 216 p.x = (x_270 - 2); 217 } 218 let x_273 : i32 = d; 219 let x_274 : bool = (x_273 >= 0); 220 x_280_phi = x_274; 221 if (x_274) { 222 let x_278 : i32 = p.y; 223 x_279 = (x_278 > 0); 224 x_280_phi = x_279; 225 } 226 let x_280 : bool = x_280_phi; 227 x_293_phi = x_280; 228 if (x_280) { 229 let x_284 : i32 = p.x; 230 let x_286 : i32 = p.y; 231 let x_291 : i32 = map[(x_284 + ((x_286 - 2) * 16))]; 232 x_292 = (x_291 == 0); 233 x_293_phi = x_292; 234 } 235 let x_293 : bool = x_293_phi; 236 if (x_293) { 237 let x_296 : i32 = d; 238 d = (x_296 - 1); 239 let x_299 : i32 = p.x; 240 let x_301 : i32 = p.y; 241 map[(x_299 + (x_301 * 16))] = 1; 242 let x_306 : i32 = p.x; 243 let x_308 : i32 = p.y; 244 map[(x_306 + ((x_308 - 1) * 16))] = 1; 245 let x_314 : i32 = p.x; 246 let x_316 : i32 = p.y; 247 map[(x_314 + ((x_316 - 2) * 16))] = 1; 248 let x_322 : i32 = p.y; 249 p.y = (x_322 - 2); 250 } 251 let x_325 : i32 = d; 252 let x_326 : bool = (x_325 >= 0); 253 x_332_phi = x_326; 254 if (x_326) { 255 let x_330 : i32 = p.x; 256 x_331 = (x_330 < 14); 257 x_332_phi = x_331; 258 } 259 let x_332 : bool = x_332_phi; 260 x_345_phi = x_332; 261 if (x_332) { 262 let x_336 : i32 = p.x; 263 let x_339 : i32 = p.y; 264 let x_343 : i32 = map[((x_336 + 2) + (x_339 * 16))]; 265 x_344 = (x_343 == 0); 266 x_345_phi = x_344; 267 } 268 let x_345 : bool = x_345_phi; 269 if (x_345) { 270 let x_348 : i32 = d; 271 d = (x_348 - 1); 272 let x_351 : i32 = p.x; 273 let x_353 : i32 = p.y; 274 map[(x_351 + (x_353 * 16))] = 1; 275 let x_358 : i32 = p.x; 276 let x_361 : i32 = p.y; 277 map[((x_358 + 1) + (x_361 * 16))] = 1; 278 let x_366 : i32 = p.x; 279 let x_369 : i32 = p.y; 280 map[((x_366 + 2) + (x_369 * 16))] = 1; 281 let x_374 : i32 = p.x; 282 p.x = (x_374 + 2); 283 } 284 let x_377 : i32 = d; 285 let x_378 : bool = (x_377 >= 0); 286 x_384_phi = x_378; 287 if (x_378) { 288 let x_382 : i32 = p.y; 289 x_383 = (x_382 < 14); 290 x_384_phi = x_383; 291 } 292 let x_384 : bool = x_384_phi; 293 x_397_phi = x_384; 294 if (x_384) { 295 let x_388 : i32 = p.x; 296 let x_390 : i32 = p.y; 297 let x_395 : i32 = map[(x_388 + ((x_390 + 2) * 16))]; 298 x_396 = (x_395 == 0); 299 x_397_phi = x_396; 300 } 301 let x_397 : bool = x_397_phi; 302 if (x_397) { 303 let x_400 : i32 = d; 304 d = (x_400 - 1); 305 let x_403 : i32 = p.x; 306 let x_405 : i32 = p.y; 307 map[(x_403 + (x_405 * 16))] = 1; 308 let x_410 : i32 = p.x; 309 let x_412 : i32 = p.y; 310 map[(x_410 + ((x_412 + 1) * 16))] = 1; 311 let x_418 : i32 = p.x; 312 let x_420 : i32 = p.y; 313 map[(x_418 + ((x_420 + 2) * 16))] = 1; 314 let x_426 : i32 = p.y; 315 p.y = (x_426 + 2); 316 } 317 } 318 let x_430 : i32 = ipos.y; 319 let x_433 : i32 = ipos.x; 320 let x_436 : i32 = map[((x_430 * 16) + x_433)]; 321 if ((x_436 == 1)) { 322 x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); 323 return; 324 } 325 326 continuing { 327 let x_440 : bool = canwalk; 328 if (x_440) { 329 } else { 330 break; 331 } 332 } 333 } 334 x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); 335 return; 336} 337 338struct main_out { 339 [[location(0)]] 340 x_GLF_color_1 : vec4<f32>; 341}; 342 343[[stage(fragment)]] 344fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { 345 gl_FragCoord = gl_FragCoord_param; 346 main_1(); 347 return main_out(x_GLF_color); 348} 349