1var<private> x_GLF_color : vec4<f32>;
2
3fn main_1() {
4  var GLF_live9r : i32;
5  var g : f32;
6  loop {
7    if (true) {
8    } else {
9      break;
10    }
11    if (true) {
12      break;
13    }
14    let x_31 : i32 = GLF_live9r;
15    let x_32 : i32 = clamp(x_31, 0, 1);
16  }
17  g = 3.0;
18  let x_33 : f32 = g;
19  x_GLF_color = vec4<f32>(smoothStep(0.0, 1.0, x_33), 0.0, 0.0, 1.0);
20  return;
21}
22
23struct main_out {
24  [[location(0)]]
25  x_GLF_color_1 : vec4<f32>;
26};
27
28[[stage(fragment)]]
29fn main() -> main_out {
30  main_1();
31  return main_out(x_GLF_color);
32}
33