1var<private> x_GLF_color : vec4<f32>; 2 3fn main_1() { 4 var GLF_live9r : i32; 5 var g : f32; 6 loop { 7 if (true) { 8 } else { 9 break; 10 } 11 if (true) { 12 break; 13 } 14 let x_31 : i32 = GLF_live9r; 15 let x_32 : i32 = clamp(x_31, 0, 1); 16 } 17 g = 3.0; 18 let x_33 : f32 = g; 19 x_GLF_color = vec4<f32>(smoothStep(0.0, 1.0, x_33), 0.0, 0.0, 1.0); 20 return; 21} 22 23struct main_out { 24 [[location(0)]] 25 x_GLF_color_1 : vec4<f32>; 26}; 27 28[[stage(fragment)]] 29fn main() -> main_out { 30 main_1(); 31 return main_out(x_GLF_color); 32} 33