1type Arr = [[stride(16)]] array<f32, 2>; 2 3[[block]] 4struct buf1 { 5 x_GLF_uniform_float_values : Arr; 6}; 7 8type Arr_1 = [[stride(16)]] array<i32, 3>; 9 10[[block]] 11struct buf0 { 12 x_GLF_uniform_int_values : Arr_1; 13}; 14 15[[group(0), binding(1)]] var<uniform> x_6 : buf1; 16 17[[group(0), binding(0)]] var<uniform> x_8 : buf0; 18 19var<private> x_GLF_color : vec4<f32>; 20 21fn main_1() { 22 var m32 : mat3x2<f32>; 23 var sums : array<f32, 3>; 24 var x_52_phi : i32; 25 let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; 26 m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0)); 27 let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; 28 if ((x_45 == 1)) { 29 m32[3][x_45] = x_40; 30 } 31 sums = array<f32, 3>(x_40, x_40, x_40); 32 x_52_phi = x_45; 33 loop { 34 var x_53 : i32; 35 let x_52 : i32 = x_52_phi; 36 let x_56 : i32 = x_8.x_GLF_uniform_int_values[2]; 37 if ((x_52 < x_56)) { 38 } else { 39 break; 40 } 41 42 continuing { 43 let x_60 : f32 = m32[x_52][x_45]; 44 let x_61 : ptr<function, f32> = &(sums[x_56]); 45 let x_62 : f32 = *(x_61); 46 *(x_61) = (x_62 + x_60); 47 x_53 = (x_52 + 1); 48 x_52_phi = x_53; 49 } 50 } 51 let x_65 : f32 = sums[x_45]; 52 let x_67 : f32 = x_6.x_GLF_uniform_float_values[1]; 53 let x_69 : i32 = x_8.x_GLF_uniform_int_values[1]; 54 let x_71 : f32 = sums[x_69]; 55 x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71); 56 return; 57} 58 59struct main_out { 60 [[location(0)]] 61 x_GLF_color_1 : vec4<f32>; 62}; 63 64[[stage(fragment)]] 65fn main() -> main_out { 66 main_1(); 67 return main_out(x_GLF_color); 68} 69