1type Arr = [[stride(16)]] array<i32, 2>;
2
3[[block]]
4struct buf0 {
5  x_GLF_uniform_int_values : Arr;
6};
7
8[[group(0), binding(0)]] var<uniform> x_6 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn main_1() {
13  var a : i32;
14  a = -7563;
15  let x_25 : i32 = x_6.x_GLF_uniform_int_values[1];
16  let x_26 : i32 = a;
17  let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
18  if (((x_25 / x_26) == x_29)) {
19    let x_35 : i32 = x_6.x_GLF_uniform_int_values[1];
20    let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
21    let x_41 : i32 = x_6.x_GLF_uniform_int_values[0];
22    let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
23    x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
24  } else {
25    let x_48 : i32 = x_6.x_GLF_uniform_int_values[0];
26    let x_49 : f32 = f32(x_48);
27    x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
28  }
29  return;
30}
31
32struct main_out {
33  [[location(0)]]
34  x_GLF_color_1 : vec4<f32>;
35};
36
37[[stage(fragment)]]
38fn main() -> main_out {
39  main_1();
40  return main_out(x_GLF_color);
41}
42