1type Arr = [[stride(16)]] array<i32, 2>; 2 3[[block]] 4struct buf0 { 5 x_GLF_uniform_int_values : Arr; 6}; 7 8[[group(0), binding(0)]] var<uniform> x_6 : buf0; 9 10var<private> x_GLF_color : vec4<f32>; 11 12fn main_1() { 13 var a : i32; 14 a = -7563; 15 let x_25 : i32 = x_6.x_GLF_uniform_int_values[1]; 16 let x_26 : i32 = a; 17 let x_29 : i32 = x_6.x_GLF_uniform_int_values[0]; 18 if (((x_25 / x_26) == x_29)) { 19 let x_35 : i32 = x_6.x_GLF_uniform_int_values[1]; 20 let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; 21 let x_41 : i32 = x_6.x_GLF_uniform_int_values[0]; 22 let x_44 : i32 = x_6.x_GLF_uniform_int_values[1]; 23 x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44)); 24 } else { 25 let x_48 : i32 = x_6.x_GLF_uniform_int_values[0]; 26 let x_49 : f32 = f32(x_48); 27 x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49); 28 } 29 return; 30} 31 32struct main_out { 33 [[location(0)]] 34 x_GLF_color_1 : vec4<f32>; 35}; 36 37[[stage(fragment)]] 38fn main() -> main_out { 39 main_1(); 40 return main_out(x_GLF_color); 41} 42