1type Arr = [[stride(16)]] array<i32, 3>;
2
3[[block]]
4struct buf0 {
5  x_GLF_uniform_int_values : Arr;
6};
7
8[[group(0), binding(0)]] var<uniform> x_6 : buf0;
9
10var<private> x_GLF_color : vec4<f32>;
11
12fn main_1() {
13  var count : i32;
14  var i : i32;
15  let x_27 : i32 = x_6.x_GLF_uniform_int_values[1];
16  count = x_27;
17  let x_29 : i32 = x_6.x_GLF_uniform_int_values[1];
18  i = x_29;
19  loop {
20    let x_34 : i32 = i;
21    let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
22    if ((x_34 < x_36)) {
23    } else {
24      break;
25    }
26    let x_39 : i32 = count;
27    let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
28    if (((x_39 % -93448) > x_42)) {
29      let x_46 : i32 = count;
30      count = (x_46 + 1);
31    }
32
33    continuing {
34      let x_48 : i32 = i;
35      i = (x_48 + 1);
36    }
37  }
38  let x_50 : i32 = count;
39  let x_52 : i32 = x_6.x_GLF_uniform_int_values[1];
40  if ((x_50 == x_52)) {
41    let x_58 : i32 = x_6.x_GLF_uniform_int_values[2];
42    let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
43    let x_64 : i32 = x_6.x_GLF_uniform_int_values[1];
44    let x_67 : i32 = x_6.x_GLF_uniform_int_values[2];
45    x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67));
46  } else {
47    let x_71 : i32 = x_6.x_GLF_uniform_int_values[1];
48    let x_72 : f32 = f32(x_71);
49    x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72);
50  }
51  return;
52}
53
54struct main_out {
55  [[location(0)]]
56  x_GLF_color_1 : vec4<f32>;
57};
58
59[[stage(fragment)]]
60fn main() -> main_out {
61  main_1();
62  return main_out(x_GLF_color);
63}
64