1type Arr = [[stride(16)]] array<f32, 2>;
2
3[[block]]
4struct buf0 {
5  x_GLF_uniform_float_values : Arr;
6};
7
8type Arr_1 = [[stride(16)]] array<i32, 2>;
9
10[[block]]
11struct buf1 {
12  x_GLF_uniform_int_values : Arr_1;
13};
14
15[[group(0), binding(0)]] var<uniform> x_5 : buf0;
16
17var<private> x_GLF_color : vec4<f32>;
18
19[[group(0), binding(1)]] var<uniform> x_7 : buf1;
20
21fn main_1() {
22  let x_31 : f32 = x_5.x_GLF_uniform_float_values[0];
23  if ((sqrt(x_31) < -1.0)) {
24    let x_10 : i32 = x_7.x_GLF_uniform_int_values[1];
25    let x_38 : f32 = f32(x_10);
26    x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38);
27  } else {
28    let x_11 : i32 = x_7.x_GLF_uniform_int_values[0];
29    let x_41 : f32 = f32(x_11);
30    let x_12 : i32 = x_7.x_GLF_uniform_int_values[1];
31    let x_43 : f32 = f32(x_12);
32    x_GLF_color = vec4<f32>(x_41, x_43, x_43, x_41);
33  }
34  return;
35}
36
37struct main_out {
38  [[location(0)]]
39  x_GLF_color_1 : vec4<f32>;
40};
41
42[[stage(fragment)]]
43fn main() -> main_out {
44  main_1();
45  return main_out(x_GLF_color);
46}
47