1type Arr = [[stride(16)]] array<f32, 18>;
2
3[[block]]
4struct buf1 {
5  x_GLF_uniform_float_values : Arr;
6};
7
8type Arr_1 = [[stride(16)]] array<i32, 4>;
9
10[[block]]
11struct buf0 {
12  x_GLF_uniform_int_values : Arr_1;
13};
14
15[[block]]
16struct buf2 {
17  one : i32;
18};
19
20var<private> x_GLF_global_loop_count : i32;
21
22[[group(0), binding(1)]] var<uniform> x_7 : buf1;
23
24[[group(0), binding(0)]] var<uniform> x_12 : buf0;
25
26[[group(0), binding(2)]] var<uniform> x_15 : buf2;
27
28var<private> x_GLF_color : vec4<f32>;
29
30fn main_1() {
31  var m : mat4x4<f32>;
32  var v : vec4<f32>;
33  var f : f32;
34  var a : i32;
35  var b : i32;
36  var zero : f32;
37  x_GLF_global_loop_count = 0;
38  let x_62 : f32 = x_7.x_GLF_uniform_float_values[1];
39  let x_64 : f32 = x_7.x_GLF_uniform_float_values[2];
40  let x_66 : f32 = x_7.x_GLF_uniform_float_values[3];
41  let x_68 : f32 = x_7.x_GLF_uniform_float_values[4];
42  let x_70 : f32 = x_7.x_GLF_uniform_float_values[5];
43  let x_72 : f32 = x_7.x_GLF_uniform_float_values[6];
44  let x_74 : f32 = x_7.x_GLF_uniform_float_values[7];
45  let x_76 : f32 = x_7.x_GLF_uniform_float_values[8];
46  let x_78 : f32 = x_7.x_GLF_uniform_float_values[9];
47  let x_80 : f32 = x_7.x_GLF_uniform_float_values[10];
48  let x_82 : f32 = x_7.x_GLF_uniform_float_values[11];
49  let x_84 : f32 = x_7.x_GLF_uniform_float_values[12];
50  let x_86 : f32 = x_7.x_GLF_uniform_float_values[13];
51  let x_88 : f32 = x_7.x_GLF_uniform_float_values[14];
52  let x_90 : f32 = x_7.x_GLF_uniform_float_values[15];
53  let x_92 : f32 = x_7.x_GLF_uniform_float_values[16];
54  m = mat4x4<f32>(vec4<f32>(x_62, x_64, x_66, x_68), vec4<f32>(x_70, x_72, x_74, x_76), vec4<f32>(x_78, x_80, x_82, x_84), vec4<f32>(x_86, x_88, x_90, x_92));
55  let x_99 : f32 = x_7.x_GLF_uniform_float_values[1];
56  let x_101 : f32 = x_7.x_GLF_uniform_float_values[2];
57  let x_103 : f32 = x_7.x_GLF_uniform_float_values[3];
58  let x_105 : f32 = x_7.x_GLF_uniform_float_values[4];
59  v = vec4<f32>(x_99, x_101, x_103, x_105);
60  let x_108 : f32 = x_7.x_GLF_uniform_float_values[1];
61  f = x_108;
62  let x_110 : i32 = x_12.x_GLF_uniform_int_values[0];
63  a = x_110;
64  loop {
65    let x_115 : i32 = x_GLF_global_loop_count;
66    if ((x_115 < 10)) {
67    } else {
68      break;
69    }
70    let x_118 : i32 = x_GLF_global_loop_count;
71    x_GLF_global_loop_count = (x_118 + 1);
72    let x_120 : i32 = a;
73    let x_121 : i32 = clamp(x_120, 0, 3);
74    let x_123 : f32 = x_7.x_GLF_uniform_float_values[1];
75    let x_125 : f32 = v[x_121];
76    v[x_121] = (x_125 + x_123);
77    let x_129 : i32 = x_12.x_GLF_uniform_int_values[2];
78    b = x_129;
79    loop {
80      let x_134 : i32 = x_GLF_global_loop_count;
81      if ((x_134 < 10)) {
82      } else {
83        break;
84      }
85      let x_137 : i32 = x_GLF_global_loop_count;
86      x_GLF_global_loop_count = (x_137 + 1);
87      let x_139 : i32 = b;
88      let x_142 : f32 = v[clamp(x_139, 0, 3)];
89      let x_143 : i32 = b;
90      let x_145 : i32 = a;
91      let x_147 : f32 = m[clamp(x_143, 0, 3)][x_145];
92      let x_149 : f32 = f;
93      f = (x_149 + (x_142 * x_147));
94
95      continuing {
96        let x_151 : i32 = b;
97        b = (x_151 - 1);
98      }
99    }
100    let x_153 : i32 = a;
101    let x_156 : f32 = x_7.x_GLF_uniform_float_values[1];
102    m[1][clamp(x_153, 0, 3)] = x_156;
103    let x_159 : i32 = x_15.one;
104    let x_161 : i32 = x_12.x_GLF_uniform_int_values[0];
105    if ((x_159 == x_161)) {
106      discard;
107    }
108    let x_166 : i32 = x_15.one;
109    let x_168 : i32 = x_12.x_GLF_uniform_int_values[1];
110    if ((x_166 == x_168)) {
111      discard;
112    }
113
114    continuing {
115      let x_172 : i32 = a;
116      a = (x_172 + 1);
117    }
118  }
119  let x_175 : f32 = x_7.x_GLF_uniform_float_values[0];
120  zero = x_175;
121  let x_176 : f32 = f;
122  let x_178 : f32 = x_7.x_GLF_uniform_float_values[17];
123  if (!((x_176 == x_178))) {
124    let x_183 : f32 = x_7.x_GLF_uniform_float_values[1];
125    zero = x_183;
126  }
127  let x_184 : f32 = f;
128  let x_185 : f32 = zero;
129  let x_187 : i32 = x_12.x_GLF_uniform_int_values[0];
130  let x_189 : f32 = f;
131  x_GLF_color = vec4<f32>(x_184, x_185, f32(x_187), x_189);
132  return;
133}
134
135struct main_out {
136  [[location(0)]]
137  x_GLF_color_1 : vec4<f32>;
138};
139
140[[stage(fragment)]]
141fn main() -> main_out {
142  main_1();
143  return main_out(x_GLF_color);
144}
145