1struct MyStruct { 2 f1 : f32; 3}; 4 5type MyArray = array<f32, 10>; 6 7fn ret_i32() -> i32 { return 1; } 8fn ret_u32() -> u32 { return 1u; } 9fn ret_f32() -> f32 { return 1.0; } 10fn ret_MyStruct() -> MyStruct { return MyStruct(); } 11fn ret_MyArray() -> MyArray { return MyArray(); } 12 13// Local variables 14fn var_decls() { 15 var v1 = 1; 16 var v2 = 1u; 17 var v3 = 1.0; 18 19 var v4 = vec3<i32>(1, 1, 1); 20 var v5 = vec3<u32>(1u, 1u, 1u); 21 var v6 = vec3<f32>(1.0, 1.0, 1.0); 22 23 var v7 = mat3x3<f32>(v6, v6, v6); 24 25 var v8 = MyStruct(1.0); 26 var v9 = MyArray(); 27 28 var v10 = ret_i32(); 29 var v11 = ret_u32(); 30 var v12 = ret_f32(); 31 var v13 = ret_MyStruct(); 32 var v14 = ret_MyStruct(); 33 var v15 = ret_MyArray(); 34} 35 36[[stage(fragment)]] 37fn main() -> [[location(0)]] vec4<f32> { 38 return vec4<f32>(0.0,0.0,0.0,0.0); 39} 40