1// Copyright 2020 The Tint Authors. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// Vertex shader 16[[stage(vertex)]] 17fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) 18 -> [[builtin(position)]] vec4<f32> { 19 var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>( 20 vec2<f32>(0.0, 0.5), 21 vec2<f32>(-0.5, -0.5), 22 vec2<f32>(0.5, -0.5)); 23 return vec4<f32>(pos[VertexIndex], 0.0, 1.0); 24} 25 26// Fragment shader 27[[stage(fragment)]] 28fn frag_main() -> [[location(0)]] vec4<f32> { 29 return vec4<f32>(1.0, 0.0, 0.0, 1.0); 30} 31