1#include <metal_stdlib>
2
3using namespace metal;
4struct main_out {
5  float4 gl_Position;
6};
7struct tint_symbol_1 {
8  float4 gl_Position [[position]];
9};
10
11void main_1(thread float4* const tint_symbol_3) {
12  *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
13  return;
14}
15
16main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
17  main_1(tint_symbol_4);
18  main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)};
19  return tint_symbol_2;
20}
21
22vertex tint_symbol_1 tint_symbol() {
23  thread float4 tint_symbol_5 = 0.0f;
24  main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
25  tint_symbol_1 wrapper_result = {};
26  wrapper_result.gl_Position = inner_result.gl_Position;
27  return wrapper_result;
28}
29
30