1#version 310 es 2precision mediump float; 3 4uniform highp sampler2DMS arg_0; 5vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); 6 7void textureLoad_6273b1() { 8 float res = 0.0f; 9 vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f); 10 res = x_17.x; 11 return; 12} 13 14void tint_symbol_2(vec4 tint_symbol) { 15 tint_symbol_1 = tint_symbol; 16 return; 17} 18 19void vertex_main_1() { 20 textureLoad_6273b1(); 21 tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 22 return; 23} 24 25struct vertex_main_out { 26 vec4 tint_symbol_1_1; 27}; 28struct tint_symbol_3 { 29 vec4 tint_symbol_1_1; 30}; 31 32vertex_main_out vertex_main_inner() { 33 vertex_main_1(); 34 vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); 35 return tint_symbol_4; 36} 37 38tint_symbol_3 vertex_main() { 39 vertex_main_out inner_result = vertex_main_inner(); 40 tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 41 wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; 42 return wrapper_result; 43} 44void main() { 45 tint_symbol_3 outputs; 46 outputs = vertex_main(); 47 gl_Position = outputs.tint_symbol_1_1; 48 gl_Position.y = -gl_Position.y; 49} 50 51 52#version 310 es 53precision mediump float; 54 55uniform highp sampler2DMS arg_0; 56 57void textureLoad_6273b1() { 58 float res = 0.0f; 59 vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f); 60 res = x_17.x; 61 return; 62} 63 64struct vertex_main_out { 65 vec4 tint_symbol_1_1; 66}; 67struct tint_symbol_3 { 68 vec4 tint_symbol_1_1; 69}; 70 71void fragment_main_1() { 72 textureLoad_6273b1(); 73 return; 74} 75 76void fragment_main() { 77 fragment_main_1(); 78 return; 79} 80void main() { 81 fragment_main(); 82} 83 84 85#version 310 es 86precision mediump float; 87 88uniform highp sampler2DMS arg_0; 89 90void textureLoad_6273b1() { 91 float res = 0.0f; 92 vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f); 93 res = x_17.x; 94 return; 95} 96 97struct vertex_main_out { 98 vec4 tint_symbol_1_1; 99}; 100struct tint_symbol_3 { 101 vec4 tint_symbol_1_1; 102}; 103 104void compute_main_1() { 105 textureLoad_6273b1(); 106 return; 107} 108 109layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 110void compute_main() { 111 compute_main_1(); 112 return; 113} 114void main() { 115 compute_main(); 116} 117 118 119