1#version 310 es
2precision mediump float;
3
4uniform highp sampler2DMS arg_0;
5vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
6
7void textureLoad_6273b1() {
8  float res = 0.0f;
9  vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
10  res = x_17.x;
11  return;
12}
13
14void tint_symbol_2(vec4 tint_symbol) {
15  tint_symbol_1 = tint_symbol;
16  return;
17}
18
19void vertex_main_1() {
20  textureLoad_6273b1();
21  tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
22  return;
23}
24
25struct vertex_main_out {
26  vec4 tint_symbol_1_1;
27};
28struct tint_symbol_3 {
29  vec4 tint_symbol_1_1;
30};
31
32vertex_main_out vertex_main_inner() {
33  vertex_main_1();
34  vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1);
35  return tint_symbol_4;
36}
37
38tint_symbol_3 vertex_main() {
39  vertex_main_out inner_result = vertex_main_inner();
40  tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
41  wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
42  return wrapper_result;
43}
44void main() {
45  tint_symbol_3 outputs;
46  outputs = vertex_main();
47  gl_Position = outputs.tint_symbol_1_1;
48  gl_Position.y = -gl_Position.y;
49}
50
51
52#version 310 es
53precision mediump float;
54
55uniform highp sampler2DMS arg_0;
56
57void textureLoad_6273b1() {
58  float res = 0.0f;
59  vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
60  res = x_17.x;
61  return;
62}
63
64struct vertex_main_out {
65  vec4 tint_symbol_1_1;
66};
67struct tint_symbol_3 {
68  vec4 tint_symbol_1_1;
69};
70
71void fragment_main_1() {
72  textureLoad_6273b1();
73  return;
74}
75
76void fragment_main() {
77  fragment_main_1();
78  return;
79}
80void main() {
81  fragment_main();
82}
83
84
85#version 310 es
86precision mediump float;
87
88uniform highp sampler2DMS arg_0;
89
90void textureLoad_6273b1() {
91  float res = 0.0f;
92  vec4 x_17 = vec4(texelFetch(arg_0, ivec2(0, 0), 1).x, 0.0f, 0.0f, 0.0f);
93  res = x_17.x;
94  return;
95}
96
97struct vertex_main_out {
98  vec4 tint_symbol_1_1;
99};
100struct tint_symbol_3 {
101  vec4 tint_symbol_1_1;
102};
103
104void compute_main_1() {
105  textureLoad_6273b1();
106  return;
107}
108
109layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
110void compute_main() {
111  compute_main_1();
112  return;
113}
114void main() {
115  compute_main();
116}
117
118
119