1#version 310 es
2precision mediump float;
3
4void main_1() {
5  float a = 0.0f;
6  float b = 0.0f;
7  a = 42.0f;
8  b = (a * 0.017453292f);
9  return;
10}
11
12layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
13void tint_symbol() {
14  main_1();
15  return;
16}
17void main() {
18  tint_symbol();
19}
20
21
22