1#version 310 es 2precision mediump float; 3 4void main_1() { 5 float a = 0.0f; 6 float b = 0.0f; 7 a = 42.0f; 8 b = (a * 0.017453292f); 9 return; 10} 11 12layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 13void tint_symbol() { 14 main_1(); 15 return; 16} 17void main() { 18 tint_symbol(); 19} 20 21 22