1fn transpose_ed4bdc() { 2 var res : mat2x3<f32> = transpose(mat3x2<f32>()); 3} 4 5[[stage(vertex)]] 6fn vertex_main() -> [[builtin(position)]] vec4<f32> { 7 transpose_ed4bdc(); 8 return vec4<f32>(); 9} 10 11[[stage(fragment)]] 12fn fragment_main() { 13 transpose_ed4bdc(); 14} 15 16[[stage(compute), workgroup_size(1)]] 17fn compute_main() { 18 transpose_ed4bdc(); 19} 20