1fn transpose_4dc9a1() {
2  var res : mat3x2<f32> = transpose(mat2x3<f32>());
3}
4
5[[stage(vertex)]]
6fn vertex_main() -> [[builtin(position)]] vec4<f32> {
7  transpose_4dc9a1();
8  return vec4<f32>();
9}
10
11[[stage(fragment)]]
12fn fragment_main() {
13  transpose_4dc9a1();
14}
15
16[[stage(compute), workgroup_size(1)]]
17fn compute_main() {
18  transpose_4dc9a1();
19}
20