1[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
2
3[[group(1), binding(1)]] var arg_1 : sampler;
4
5fn textureSampleLevel_690d95() {
6  var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>());
7}
8
9[[stage(vertex)]]
10fn vertex_main() -> [[builtin(position)]] vec4<f32> {
11  textureSampleLevel_690d95();
12  return vec4<f32>();
13}
14
15[[stage(fragment)]]
16fn fragment_main() {
17  textureSampleLevel_690d95();
18}
19
20[[stage(compute), workgroup_size(1)]]
21fn compute_main() {
22  textureSampleLevel_690d95();
23}
24