1[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>; 2 3[[group(1), binding(1)]] var arg_1 : sampler; 4 5fn textureSampleGrad_e383db() { 6 var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>()); 7} 8 9[[stage(vertex)]] 10fn vertex_main() -> [[builtin(position)]] vec4<f32> { 11 textureSampleGrad_e383db(); 12 return vec4<f32>(); 13} 14 15[[stage(fragment)]] 16fn fragment_main() { 17 textureSampleGrad_e383db(); 18} 19 20[[stage(compute), workgroup_size(1)]] 21fn compute_main() { 22 textureSampleGrad_e383db(); 23} 24