1[[group(1), binding(0)]] var arg_0 : texture_depth_cube; 2 3[[group(1), binding(1)]] var arg_1 : sampler_comparison; 4 5fn textureSampleCompareLevel_1568e3() { 6 var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec3<f32>(), 1.0); 7} 8 9[[stage(vertex)]] 10fn vertex_main() -> [[builtin(position)]] vec4<f32> { 11 textureSampleCompareLevel_1568e3(); 12 return vec4<f32>(); 13} 14 15[[stage(fragment)]] 16fn fragment_main() { 17 textureSampleCompareLevel_1568e3(); 18} 19 20[[stage(compute), workgroup_size(1)]] 21fn compute_main() { 22 textureSampleCompareLevel_1568e3(); 23} 24