1[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
2
3[[group(1), binding(1)]] var arg_1 : sampler_comparison;
4
5fn textureSampleCompareLevel_1568e3() {
6  var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec3<f32>(), 1.0);
7}
8
9[[stage(vertex)]]
10fn vertex_main() -> [[builtin(position)]] vec4<f32> {
11  textureSampleCompareLevel_1568e3();
12  return vec4<f32>();
13}
14
15[[stage(fragment)]]
16fn fragment_main() {
17  textureSampleCompareLevel_1568e3();
18}
19
20[[stage(compute), workgroup_size(1)]]
21fn compute_main() {
22  textureSampleCompareLevel_1568e3();
23}
24