1Texture2DArray arg_0 : register(t0, space1); 2SamplerComparisonState arg_1 : register(s1, space1); 3 4void textureSampleCompareLevel_1116ed() { 5 float res = arg_0.SampleCmpLevelZero(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f); 6} 7 8struct tint_symbol { 9 float4 value : SV_Position; 10}; 11 12float4 vertex_main_inner() { 13 textureSampleCompareLevel_1116ed(); 14 return float4(0.0f, 0.0f, 0.0f, 0.0f); 15} 16 17tint_symbol vertex_main() { 18 const float4 inner_result = vertex_main_inner(); 19 tint_symbol wrapper_result = (tint_symbol)0; 20 wrapper_result.value = inner_result; 21 return wrapper_result; 22} 23 24void fragment_main() { 25 textureSampleCompareLevel_1116ed(); 26 return; 27} 28 29[numthreads(1, 1, 1)] 30void compute_main() { 31 textureSampleCompareLevel_1116ed(); 32 return; 33} 34