1[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
2
3[[group(1), binding(1)]] var arg_1 : sampler_comparison;
4
5fn textureSampleCompare_98b85c() {
6  var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
7}
8
9[[stage(fragment)]]
10fn fragment_main() {
11  textureSampleCompare_98b85c();
12}
13