1#include <metal_stdlib> 2 3using namespace metal; 4void textureSampleCompare_98b85c(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) { 5 float res = tint_symbol.sample_compare(tint_symbol_1, float2(), 1, 1.0f, int2()); 6} 7 8fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { 9 textureSampleCompare_98b85c(tint_symbol_2, tint_symbol_3); 10 return; 11} 12 13