1TextureCubeArray<float4> arg_0 : register(t0, space1);
2SamplerState arg_1 : register(s1, space1);
3
4void textureSampleBias_eed7c4() {
5 float4 res = arg_0.SampleBias(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
6}
7
8void fragment_main() {
9 textureSampleBias_eed7c4();
10 return;
11}
12