1[[group(1), binding(0)]] var arg_0 : texture_3d<f32>; 2 3[[group(1), binding(1)]] var arg_1 : sampler; 4 5fn textureSampleBias_df91bb() { 6 var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>()); 7} 8 9[[stage(fragment)]] 10fn fragment_main() { 11 textureSampleBias_df91bb(); 12} 13