1[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
2
3[[group(1), binding(1)]] var arg_1 : sampler;
4
5fn textureSampleBias_6a9113() {
6  var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(), 1.0);
7}
8
9[[stage(fragment)]]
10fn fragment_main() {
11  textureSampleBias_6a9113();
12}
13