1#version 310 es 2precision mediump float; 3 4uniform highp samplerCube arg_0; 5 6 7void textureSampleBias_53b9f7() { 8 vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); 9} 10 11void fragment_main() { 12 textureSampleBias_53b9f7(); 13 return; 14} 15void main() { 16 fragment_main(); 17} 18 19 20