1#version 310 es
2precision mediump float;
3
4uniform highp samplerCube arg_0;
5
6
7void textureSampleBias_53b9f7() {
8  vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
9}
10
11void fragment_main() {
12  textureSampleBias_53b9f7();
13  return;
14}
15void main() {
16  fragment_main();
17}
18
19
20