1#include <metal_stdlib>
2
3using namespace metal;
4void textureSample_ea7030(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
5  float res = tint_symbol.sample(tint_symbol_1, float3());
6}
7
8fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
9  textureSample_ea7030(tint_symbol_2, tint_symbol_3);
10  return;
11}
12
13