1// Copyright 2021 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//     http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
16// File generated by tools/intrinsic-gen
17// using the template:
18//   test/intrinsics/intrinsics.wgsl.tmpl
19// and the intrinsic defintion file:
20//   src/intrinsics.def
21//
22// Do not modify this file directly
23////////////////////////////////////////////////////////////////////////////////
24
25[[group(1), binding(0)]] var arg_0: texture_depth_cube_array;
26[[group(1), binding(1)]] var arg_1: sampler;
27
28// fn textureSample(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32) -> f32
29fn textureSample_c2f4e8() {
30  var res: f32 = textureSample(arg_0, arg_1, vec3<f32>(), 1);
31}
32
33[[stage(fragment)]]
34fn fragment_main() {
35  textureSample_c2f4e8();
36}
37