1[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
2
3[[group(1), binding(1)]] var arg_1 : sampler;
4
5fn textureSample_7e9ffd() {
6 var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(), 1);
7}
8
9[[stage(fragment)]]
10fn fragment_main() {
11 textureSample_7e9ffd();
12}
13