1Texture2D<float4> arg_0 : register(t0, space1);
2SamplerState arg_1 : register(s1, space1);
3
4void textureSample_51b514() {
5 float4 res = arg_0.Sample(arg_1, float2(0.0f, 0.0f));
6}
7
8void fragment_main() {
9 textureSample_51b514();
10 return;
11}
12