1[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>;
2
3fn textureNumSamples_449d23() {
4  var res : i32 = textureNumSamples(arg_0);
5}
6
7[[stage(vertex)]]
8fn vertex_main() -> [[builtin(position)]] vec4<f32> {
9  textureNumSamples_449d23();
10  return vec4<f32>();
11}
12
13[[stage(fragment)]]
14fn fragment_main() {
15  textureNumSamples_449d23();
16}
17
18[[stage(compute), workgroup_size(1)]]
19fn compute_main() {
20  textureNumSamples_449d23();
21}
22