1[[group(1), binding(0)]] var arg_0 : texture_1d<u32>; 2 3fn textureNumLevels_1e6f3b() { 4 var res : i32 = textureNumLevels(arg_0); 5} 6 7[[stage(vertex)]] 8fn vertex_main() -> [[builtin(position)]] vec4<f32> { 9 textureNumLevels_1e6f3b(); 10 return vec4<f32>(); 11} 12 13[[stage(fragment)]] 14fn fragment_main() { 15 textureNumLevels_1e6f3b(); 16} 17 18[[stage(compute), workgroup_size(1)]] 19fn compute_main() { 20 textureNumLevels_1e6f3b(); 21} 22