1// Copyright 2021 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//     http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
16// File generated by tools/intrinsic-gen
17// using the template:
18//   test/intrinsics/intrinsics.wgsl.tmpl
19// and the intrinsic defintion file:
20//   src/intrinsics.def
21//
22// Do not modify this file directly
23////////////////////////////////////////////////////////////////////////////////
24
25[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8uint, write>;
26
27// fn textureNumLayers(texture: texture_storage_2d_array<rgba8uint, write>) -> i32
28fn textureNumLayers_ff5e89() {
29  var res: i32 = textureNumLayers(arg_0);
30}
31
32[[stage(vertex)]]
33fn vertex_main() -> [[builtin(position)]] vec4<f32> {
34  textureNumLayers_ff5e89();
35  return vec4<f32>();
36}
37
38[[stage(fragment)]]
39fn fragment_main() {
40  textureNumLayers_ff5e89();
41}
42
43[[stage(compute), workgroup_size(1)]]
44fn compute_main() {
45  textureNumLayers_ff5e89();
46}
47